Commit graph

469 commits

Author SHA1 Message Date
supervj
7fc983b042 Update to help NPCs work better
This requires all the monsters to be updated with force powers, powerForce/TechLevels, and powercasting "classes"
2021-02-16 02:15:39 -05:00
supervj
f9bc405787
Merge pull request #138 from unrealkakeman89/cyr-power-point-ui
More UI changes
2021-02-15 21:48:08 -05:00
TJ
6ad94a7f82 Use localizations 2021-02-15 14:37:44 -06:00
TJ
86268ddabb Set correct power level 2021-02-15 14:28:07 -06:00
TJ
58a4033bf1 Merge branch 'Develop-VJ' into cyr-power-point-ui 2021-02-15 14:01:39 -06:00
TJ
74414e2257 Fixes for NPC display 2021-02-15 14:01:08 -06:00
supervj
e73c04b9f5 Update entity.js
whoops again :)
2021-02-15 14:05:45 -05:00
supervj
a893212b22 Change to Fix migration power lockdown
I think this will migrate every value over to have 1000 casts, which will then get reset to the lower of the value or character max once the actor is loaded.  Essentially pushing a long rest for power casting limits upon migration.
2021-02-15 09:15:36 -05:00
TJ
55f084592c Smaller font size 2021-02-14 21:59:51 -06:00
supervj
95fc015a87
Merge pull request #136 from unrealkakeman89/cyr-power-point-ui
Power Point UI
2021-02-11 21:45:19 -05:00
TJ
b56e652192 Merge branch 'Develop-VJ' into cyr-power-point-ui 2021-02-11 16:01:45 -06:00
supervj
4599639237 Fix Tech point consumption
whoops again...
2021-02-11 15:50:38 -05:00
supervj
c82a4331a5 Calculate Powers Known
added ability to calculate how many force/tech powers are known
2021-02-11 10:29:35 -05:00
supervj
aff4dda77f Fix Point usage
it seems to work now.  It really helps having a live data tree to look at.
2021-02-11 10:01:43 -05:00
supervj
1b0a70becb Update migration.js
whoops
2021-02-11 09:47:46 -05:00
supervj
54d04f0642 Fix Long Rest to split force and tech powers
Updated  long rest functionality to handle the force tech split
2021-02-11 07:04:13 -05:00
TJ
f0d94ba98b Add temp points and powers known 2021-02-10 21:32:00 -06:00
TJ
1ce2e92ccd Fully split force and tech powers into their own sheets 2021-02-10 18:39:36 -06:00
TJ
70d399e8f6 Merge branch 'Develop-VJ' into cyr-power-point-ui 2021-02-10 16:17:14 -06:00
TJ
8c6723a035 Start splitting force/tech sheets 2021-02-10 16:16:47 -06:00
supervj
fb73cdfc08 Split Force and Tech Power Limits
Split force and tech power limits.  Didn't test, may be broken.

Needs separate tab for force vs tech.  Still need to tally number of powers known
2021-02-10 15:41:02 -05:00
supervj
fa5dc07869 Have Powers consume Force and Tech Points
Add the ability for powers to automatically deduct force and tech points
2021-02-10 02:32:08 -05:00
supervj
ad50d1549f Powercasting works based on school of power
Updated power items to automatically change mod used when set to powercasting
2021-02-09 23:47:32 -05:00
supervj
8134ee4f09 Removed Duplicate Senses
Removed duplicate SW5E.Senses from en.json
2021-02-09 02:19:48 -05:00
supervj
b5ecde7f0c Added short and long rest and Temp points
Updated Force and Tech Points on Short and Long Rests along with Temporary points.

Also added class powercasting to migration
2021-02-09 02:14:10 -05:00
supervj
932c96ba4a Update Actor Entity
minor bug fixes and add points and powers known
2021-02-02 23:46:11 -05:00
supervj
6169add4a3
Merge pull request #131 from Cyr-/cyr-vj-changes
Changes to display force/tech points
2021-02-02 21:56:59 -05:00
supervj
1fda73a36e Update migration.js
add in new power structures
2021-02-02 21:42:15 -05:00
TJ
5898fb6f5b Changes to display force/tech points 2021-02-02 20:40:28 -06:00
supervj
ac198745f1 Fix for Power DC's
beginning attempt at storing power DC's
2021-02-01 12:33:51 -05:00
supervj
18c626bd42 Update classes.db
Add progression to the classes
2021-02-01 10:56:57 -05:00
supervj
e5df96b9b6 Power overhaul part 2
I think this will calculate the level limits for single and multiclassed characters in _computePowercastingProgression of module\actor\entity.js
2021-01-30 18:05:01 -05:00
supervj
6b239d5d6b Partial update to entity.js
pushing a partial code section for feedback so far
2021-01-27 01:35:50 -05:00
supervj
4b7aac7fd5 Structure for Points overhaul 2021-01-27 01:25:46 -05:00
supervj
1994902fec subclass 2021-01-26 21:20:36 -05:00
supervj
3762d819eb
Merge pull request #129 from unrealkakeman89/master
Update my dev branch to current version
2021-01-26 20:32:09 -05:00
CK
dd04c983fe
Merge pull request #120 from unrealkakeman89/Develop-VJ
Hotfix o 1.2.4 version
2021-01-21 21:52:58 -05:00
supervj
911d1ce547 Hotfix o 1.2.4 version
Hotfix for 1.2.4 version
2021-01-21 21:46:42 -05:00
unrealkakeman89
d6222a351d Regenerate css 2021-01-21 20:10:01 +00:00
CK
342df7f073
Merge pull request #116 from unrealkakeman89/professorbunbury-sw5e
CSS/LESS and New Char Sheet Hotfixes
2021-01-21 15:08:49 -05:00
Professor Bunbury
1812158f67 CSS/LESS and New Char Sheet Hotfixes
Fixes gear inoperability on character sheet traits and improvies legibility of HUD and chat input/textarea.
2021-01-21 15:07:01 -05:00
CK
13234e1c28
Merge pull request #115 from unrealkakeman89/Develop
Develop
2021-01-21 10:51:37 -05:00
CK
bab98a5024
Update system.json
Update R1-A2 and Foundry ver.
2021-01-21 10:42:13 -05:00
CK
01dbc82a15
Merge pull request #113 from unrealkakeman89/Develop-VJ
Core Update 1.2.3 merged with recent dev changes
2021-01-20 06:38:01 -05:00
supervj
fc26dce51e Merge branch 'Develop-VJ' of https://github.com/unrealkakeman89/sw5e into Develop-VJ 2021-01-19 23:10:27 -05:00
supervj
cec9bbd1b4 Add EngliBesh
Add to be inline with Dev Changes
2021-01-19 23:08:40 -05:00
supervj
8f9fbbefe5 Regenerate css 2021-01-20 03:55:06 +00:00
supervj
7f75ffc195 Core Update 1.2.3
Core update with 1.2.3 and Recent Dev changes integrated... I hope :)
2021-01-19 22:52:02 -05:00
supervj
184e916811 Reset 2021-01-19 21:47:38 -05:00
CK
38c8941bef
Merge pull request #112 from Cyr-/hotfix-losing-scroll-position
Fix for sheet losing scroll position
2021-01-19 17:41:59 -05:00