supervj
7fc983b042
Update to help NPCs work better
...
This requires all the monsters to be updated with force powers, powerForce/TechLevels, and powercasting "classes"
2021-02-16 02:15:39 -05:00
supervj
f9bc405787
Merge pull request #138 from unrealkakeman89/cyr-power-point-ui
...
More UI changes
2021-02-15 21:48:08 -05:00
TJ
6ad94a7f82
Use localizations
2021-02-15 14:37:44 -06:00
TJ
86268ddabb
Set correct power level
2021-02-15 14:28:07 -06:00
TJ
58a4033bf1
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-15 14:01:39 -06:00
TJ
74414e2257
Fixes for NPC display
2021-02-15 14:01:08 -06:00
supervj
e73c04b9f5
Update entity.js
...
whoops again :)
2021-02-15 14:05:45 -05:00
supervj
a893212b22
Change to Fix migration power lockdown
...
I think this will migrate every value over to have 1000 casts, which will then get reset to the lower of the value or character max once the actor is loaded. Essentially pushing a long rest for power casting limits upon migration.
2021-02-15 09:15:36 -05:00
TJ
55f084592c
Smaller font size
2021-02-14 21:59:51 -06:00
supervj
95fc015a87
Merge pull request #136 from unrealkakeman89/cyr-power-point-ui
...
Power Point UI
2021-02-11 21:45:19 -05:00
TJ
b56e652192
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-11 16:01:45 -06:00
supervj
4599639237
Fix Tech point consumption
...
whoops again...
2021-02-11 15:50:38 -05:00
supervj
c82a4331a5
Calculate Powers Known
...
added ability to calculate how many force/tech powers are known
2021-02-11 10:29:35 -05:00
supervj
aff4dda77f
Fix Point usage
...
it seems to work now. It really helps having a live data tree to look at.
2021-02-11 10:01:43 -05:00
supervj
1b0a70becb
Update migration.js
...
whoops
2021-02-11 09:47:46 -05:00
supervj
54d04f0642
Fix Long Rest to split force and tech powers
...
Updated long rest functionality to handle the force tech split
2021-02-11 07:04:13 -05:00
TJ
f0d94ba98b
Add temp points and powers known
2021-02-10 21:32:00 -06:00
TJ
1ce2e92ccd
Fully split force and tech powers into their own sheets
2021-02-10 18:39:36 -06:00
TJ
70d399e8f6
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-10 16:17:14 -06:00
TJ
8c6723a035
Start splitting force/tech sheets
2021-02-10 16:16:47 -06:00
supervj
fb73cdfc08
Split Force and Tech Power Limits
...
Split force and tech power limits. Didn't test, may be broken.
Needs separate tab for force vs tech. Still need to tally number of powers known
2021-02-10 15:41:02 -05:00
supervj
fa5dc07869
Have Powers consume Force and Tech Points
...
Add the ability for powers to automatically deduct force and tech points
2021-02-10 02:32:08 -05:00
supervj
ad50d1549f
Powercasting works based on school of power
...
Updated power items to automatically change mod used when set to powercasting
2021-02-09 23:47:32 -05:00
supervj
8134ee4f09
Removed Duplicate Senses
...
Removed duplicate SW5E.Senses from en.json
2021-02-09 02:19:48 -05:00
supervj
b5ecde7f0c
Added short and long rest and Temp points
...
Updated Force and Tech Points on Short and Long Rests along with Temporary points.
Also added class powercasting to migration
2021-02-09 02:14:10 -05:00
supervj
932c96ba4a
Update Actor Entity
...
minor bug fixes and add points and powers known
2021-02-02 23:46:11 -05:00
supervj
6169add4a3
Merge pull request #131 from Cyr-/cyr-vj-changes
...
Changes to display force/tech points
2021-02-02 21:56:59 -05:00
supervj
1fda73a36e
Update migration.js
...
add in new power structures
2021-02-02 21:42:15 -05:00
TJ
5898fb6f5b
Changes to display force/tech points
2021-02-02 20:40:28 -06:00
supervj
ac198745f1
Fix for Power DC's
...
beginning attempt at storing power DC's
2021-02-01 12:33:51 -05:00
supervj
18c626bd42
Update classes.db
...
Add progression to the classes
2021-02-01 10:56:57 -05:00
supervj
e5df96b9b6
Power overhaul part 2
...
I think this will calculate the level limits for single and multiclassed characters in _computePowercastingProgression of module\actor\entity.js
2021-01-30 18:05:01 -05:00
supervj
6b239d5d6b
Partial update to entity.js
...
pushing a partial code section for feedback so far
2021-01-27 01:35:50 -05:00
supervj
4b7aac7fd5
Structure for Points overhaul
2021-01-27 01:25:46 -05:00
supervj
1994902fec
subclass
2021-01-26 21:20:36 -05:00
supervj
3762d819eb
Merge pull request #129 from unrealkakeman89/master
...
Update my dev branch to current version
2021-01-26 20:32:09 -05:00
CK
dd04c983fe
Merge pull request #120 from unrealkakeman89/Develop-VJ
...
Hotfix o 1.2.4 version
2021-01-21 21:52:58 -05:00
supervj
911d1ce547
Hotfix o 1.2.4 version
...
Hotfix for 1.2.4 version
2021-01-21 21:46:42 -05:00
unrealkakeman89
d6222a351d
Regenerate css
2021-01-21 20:10:01 +00:00
CK
342df7f073
Merge pull request #116 from unrealkakeman89/professorbunbury-sw5e
...
CSS/LESS and New Char Sheet Hotfixes
2021-01-21 15:08:49 -05:00
Professor Bunbury
1812158f67
CSS/LESS and New Char Sheet Hotfixes
...
Fixes gear inoperability on character sheet traits and improvies legibility of HUD and chat input/textarea.
2021-01-21 15:07:01 -05:00
CK
13234e1c28
Merge pull request #115 from unrealkakeman89/Develop
...
Develop
2021-01-21 10:51:37 -05:00
CK
bab98a5024
Update system.json
...
Update R1-A2 and Foundry ver.
2021-01-21 10:42:13 -05:00
CK
01dbc82a15
Merge pull request #113 from unrealkakeman89/Develop-VJ
...
Core Update 1.2.3 merged with recent dev changes
2021-01-20 06:38:01 -05:00
supervj
fc26dce51e
Merge branch 'Develop-VJ' of https://github.com/unrealkakeman89/sw5e into Develop-VJ
2021-01-19 23:10:27 -05:00
supervj
cec9bbd1b4
Add EngliBesh
...
Add to be inline with Dev Changes
2021-01-19 23:08:40 -05:00
supervj
8f9fbbefe5
Regenerate css
2021-01-20 03:55:06 +00:00
supervj
7f75ffc195
Core Update 1.2.3
...
Core update with 1.2.3 and Recent Dev changes integrated... I hope :)
2021-01-19 22:52:02 -05:00
supervj
184e916811
Reset
2021-01-19 21:47:38 -05:00
CK
38c8941bef
Merge pull request #112 from Cyr-/hotfix-losing-scroll-position
...
Fix for sheet losing scroll position
2021-01-19 17:41:59 -05:00