Commit graph

26 commits

Author SHA1 Message Date
supervj
7fc983b042 Update to help NPCs work better
This requires all the monsters to be updated with force powers, powerForce/TechLevels, and powercasting "classes"
2021-02-16 02:15:39 -05:00
supervj
e73c04b9f5 Update entity.js
whoops again :)
2021-02-15 14:05:45 -05:00
supervj
a893212b22 Change to Fix migration power lockdown
I think this will migrate every value over to have 1000 casts, which will then get reset to the lower of the value or character max once the actor is loaded.  Essentially pushing a long rest for power casting limits upon migration.
2021-02-15 09:15:36 -05:00
supervj
c82a4331a5 Calculate Powers Known
added ability to calculate how many force/tech powers are known
2021-02-11 10:29:35 -05:00
supervj
54d04f0642 Fix Long Rest to split force and tech powers
Updated  long rest functionality to handle the force tech split
2021-02-11 07:04:13 -05:00
supervj
fb73cdfc08 Split Force and Tech Power Limits
Split force and tech power limits.  Didn't test, may be broken.

Needs separate tab for force vs tech.  Still need to tally number of powers known
2021-02-10 15:41:02 -05:00
supervj
ad50d1549f Powercasting works based on school of power
Updated power items to automatically change mod used when set to powercasting
2021-02-09 23:47:32 -05:00
supervj
b5ecde7f0c Added short and long rest and Temp points
Updated Force and Tech Points on Short and Long Rests along with Temporary points.

Also added class powercasting to migration
2021-02-09 02:14:10 -05:00
supervj
932c96ba4a Update Actor Entity
minor bug fixes and add points and powers known
2021-02-02 23:46:11 -05:00
supervj
ac198745f1 Fix for Power DC's
beginning attempt at storing power DC's
2021-02-01 12:33:51 -05:00
supervj
e5df96b9b6 Power overhaul part 2
I think this will calculate the level limits for single and multiclassed characters in _computePowercastingProgression of module\actor\entity.js
2021-01-30 18:05:01 -05:00
supervj
6b239d5d6b Partial update to entity.js
pushing a partial code section for feedback so far
2021-01-27 01:35:50 -05:00
supervj
184e916811 Reset 2021-01-19 21:47:38 -05:00
supervj
9c6bd3873e Update Core 1.2.2
Update core to 1.2.2.  Sheets are broken
2021-01-18 23:49:04 -05:00
TJ
f070d2725c Added new handling for resources/rolling 2021-01-18 16:13:32 -06:00
supervj
e6bff40e1b Update Core to 1.2
Update Core to 1.2, pulled from dev 12/10/2020
2021-01-04 15:23:30 -05:00
supervj
df456997eb Fix find-replace error
Fix typo in find and replace
2020-11-25 14:24:36 -05:00
supervj
e6a0cc8066 Change subclass references to archetype references
converting DND subclass to SW archetype
2020-11-25 14:09:47 -05:00
supervj
3fae34cc43 Fix deprecated use of isPC
This is a patch to the DND5E system pulled from the DND5E gitlab site
2020-11-25 13:52:30 -05:00
supervj
68a1b6a9f0 System 1.1.1 ** Requires Foundry 0.7.6
System main update to be inline with dnd5e 1.1.1

Added active effects to as many sheets as I thought applicable. Please check loot, I made an attempt but it may be broken

All .less .css and actor .html updates were made to the old actors.  New actors may be broken with this update

removed templates\actors\oldActor\parts\actor-effects.html for newer templates\actors\parts\active-effects.html

removed module\apps\cast-dialog, templates\apps\cast-cast.html, and templates\items\cast.html.  I do not think they are used, I think they were deprecated when powers were treated as items, if not we can add them back in.

**NOTE** REQUIRES Foundry 0.7.6
2020-11-12 17:30:07 -05:00
Kakeman89
b92edb4200 Update from 0.98 DND
Current 10-18-20
2020-10-19 15:52:56 -04:00
supervj
44312146a7 Update to dnd 0.98 Core with some fixes
Updated to 0.98 core for 0.7.x compatability (untested)

Class Skills are pulling in automatically on class item drop to character sheet.

TODO: Expand automated skill drop for Archetypes

KNOWN ISSUE: init.value is being converted to a string causing some NaN errors on the html.  Initiative was changed to a number instead of a string in 0.98 likely some place is assuming it is still a string.  I had to use Number() on the value because it was forcing other vales to be a string because the value is "".  Maybe someone can fix this
2020-10-08 02:20:12 -04:00
supervj
53d7284596 Updating to Push Class skills on level up
Update from DND5E beta for Class Skills on level up and other various fixups
2020-10-06 00:45:33 -04:00
Kakeman89
1983b74bde Super VJ Update 2020-09-11 17:11:11 -04:00
Kakeman89
0f2f8a1fb6 Cleaning up some stuff 2020-09-01 12:13:00 -04:00
CK
fc149623cc
Add files via upload 2020-06-24 14:20:19 -04:00