baccalla
0063b7dbca
Add Conditions Compendium with an entry for each
2021-02-20 19:20:29 +01:00
supervj
c829f2b7b1
Merge pull request #149 from unrealkakeman89/cyr-power-point-ui
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Fix typo
2021-02-19 21:07:06 -05:00
TJ
2127eaebc2
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-19 18:02:55 -06:00
TJ
1fbbf68f94
Fix typo
2021-02-19 18:02:39 -06:00
CK
59e4d5b0be
Update adventuringgear.db
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re-add power cell
2021-02-19 11:14:26 -05:00
CK
eec45f8017
Merge pull request #147 from unrealkakeman89/professorbunbury-sw5e
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2/18/2021 "My Dudes" Update to Species Compendium
2021-02-19 09:18:14 -05:00
Professor Bunbury
f2b8f32234
2/18/2021 "My Dudes" Update to Species Compendium
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^ Updates Species compendium to include Baragwin with associated artwork.
2021-02-18 15:20:14 -05:00
supervj
2855185091
Merge branch 'Develop-VJ' of https://github.com/unrealkakeman89/sw5e into Develop-VJ
2021-02-18 14:33:07 -05:00
supervj
6e37fd8306
Update migration.js
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Found a case where power migration could be skipped if the actor had no items
2021-02-18 14:32:54 -05:00
supervj
55517eec2f
Update monsters.db
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Updated **000 Protocol Droid as proof of concept
2021-02-18 14:11:39 -05:00
supervj
5113f3d58c
Merge branch 'Develop-VJ' of https://github.com/unrealkakeman89/sw5e into Develop-VJ
2021-02-18 14:10:01 -05:00
supervj
66f51f8055
Revert "Update monsters.db"
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This reverts commit cef1377926
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2021-02-18 14:09:45 -05:00
supervj
cef1377926
Update monsters.db
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updated 000 Protocol Droid
2021-02-18 13:45:40 -05:00
CK
e5c197ce03
Merge pull request #146 from ExileofBrokenSky/ExileOfBrokenSky
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Updated Monk
2021-02-18 13:24:23 -05:00
Kakeman89
d17515a59b
Update monsters.db
2021-02-18 13:21:15 -05:00
Michael Burgess
1081675f56
Updated Monk
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Updated Monk base class features with Icons
Separated Monk Vows into individual class features.
added DAE effects to most class features
added midi-qol effect to Evasion: superSaver.dex
2021-02-18 13:16:45 -05:00
CK
b984b074e9
Merge pull request #143 from unrealkakeman89/css-hotfix
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Hotfixes for some minor css issues
2021-02-18 12:41:55 -05:00
supervj
1a1f27da49
Create monsters_backup.db
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added as a temporary backup to correct changed _id numbers
2021-02-18 11:19:05 -05:00
supervj
7b71009fd7
Fix NPC power points
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Ignore power point calculation for NPCs which are hardcoded in.
2021-02-18 10:14:06 -05:00
supervj
cbd9e7f94b
Update Monsters and more casting styles
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Finished adding monster values
Added innate and dual powercasting modes
Innate powercasters do not use force points or slots when casting powers
2021-02-18 00:24:02 -05:00
supervj
4fd32de1cd
Merge pull request #142 from unrealkakeman89/cyr-power-point-ui
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Adding powers fix and powercasting dropdown
2021-02-17 20:53:18 -05:00
TJ
a676fecbfe
Hotfixes for some minor css issues
2021-02-17 19:22:42 -06:00
Kakeman89
ec7dd517d1
Update monsters.db
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Up to Nightsister Shaman
2021-02-17 15:40:05 -05:00
Kakeman89
81ec9d3ef4
Update monsters.db
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Started with Sith Anathema
Ended with Trooper, Sapper
2021-02-16 16:52:22 -05:00
TJ
08700670f9
Add powercasting dropdown
2021-02-16 15:35:03 -06:00
TJ
d716d514df
Fix add buttons on powers sheet
2021-02-16 14:40:06 -06:00
CK
f52dd99b7a
Update system.json
2021-02-16 12:28:34 -05:00
CK
f049a24c3e
Merge pull request #141 from unrealkakeman89/Develop
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Develop
2021-02-16 11:01:05 -05:00
CK
abec2231ab
Merge pull request #140 from unrealkakeman89/professorbunbury-sw5e
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Updates to Archetypes and Force Powers (artwork and databases)
2021-02-16 11:00:30 -05:00
Professor Bunbury
0fb0b5f3e7
Updates to Archetypes and Force Powers (artwork and databases)
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^ Updates Archetypes compendium to include Occultist Pursuit and associated artwork.
^ Updates Force Powers compendium to include additional artwork.
2021-02-16 10:58:26 -05:00
Kakeman89
6f25cabf41
Merge branch 'Develop'
2021-02-16 09:34:59 -05:00
Kakeman89
f9d4ff4934
Merge branch 'master' into Develop
2021-02-16 09:34:38 -05:00
supervj
9758bfb8fc
Update monsters.db
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Added structure for force/tech points.
2021-02-16 07:34:15 -05:00
supervj
7fc983b042
Update to help NPCs work better
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This requires all the monsters to be updated with force powers, powerForce/TechLevels, and powercasting "classes"
2021-02-16 02:15:39 -05:00
supervj
f9bc405787
Merge pull request #138 from unrealkakeman89/cyr-power-point-ui
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More UI changes
2021-02-15 21:48:08 -05:00
Kakeman89
17cf6e836b
Merge branch 'ExileOfBrokenSky' of https://github.com/ExileofBrokenSky/sw5e
2021-02-15 17:50:41 -05:00
Kakeman89
71cfd67c8b
Merge branch 'ExileOfBrokenSky' of https://github.com/ExileofBrokenSky/sw5e into Develop
2021-02-15 17:48:53 -05:00
TJ
6ad94a7f82
Use localizations
2021-02-15 14:37:44 -06:00
TJ
86268ddabb
Set correct power level
2021-02-15 14:28:07 -06:00
TJ
58a4033bf1
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-15 14:01:39 -06:00
TJ
74414e2257
Fixes for NPC display
2021-02-15 14:01:08 -06:00
supervj
e73c04b9f5
Update entity.js
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whoops again :)
2021-02-15 14:05:45 -05:00
supervj
a893212b22
Change to Fix migration power lockdown
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I think this will migrate every value over to have 1000 casts, which will then get reset to the lower of the value or character max once the actor is loaded. Essentially pushing a long rest for power casting limits upon migration.
2021-02-15 09:15:36 -05:00
TJ
55f084592c
Smaller font size
2021-02-14 21:59:51 -06:00
Michael Burgess
7509f9e1f8
Added Occultist Archetype and some minor updates.
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Fixed typoed Manuevers into Maneuvers
Added Occultist Archetype for Scholar with icons
Updated Guardian Class Features text and icons
Expanded guardian options into individual class features for channel the force and guardian auras
2021-02-14 22:52:06 -05:00
supervj
95fc015a87
Merge pull request #136 from unrealkakeman89/cyr-power-point-ui
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Power Point UI
2021-02-11 21:45:19 -05:00
Kakeman89
607fe25d8b
Exile update
2021-02-11 17:45:21 -05:00
Kakeman89
75d82c2634
Merge branch 'ExileOfBrokenSky' of https://github.com/ExileofBrokenSky/sw5e
2021-02-11 17:38:44 -05:00
TJ
b56e652192
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-11 16:01:45 -06:00
supervj
4599639237
Fix Tech point consumption
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whoops again...
2021-02-11 15:50:38 -05:00