Commit graph

622 commits

Author SHA1 Message Date
supervj
c82a4331a5 Calculate Powers Known
added ability to calculate how many force/tech powers are known
2021-02-11 10:29:35 -05:00
supervj
aff4dda77f Fix Point usage
it seems to work now.  It really helps having a live data tree to look at.
2021-02-11 10:01:43 -05:00
supervj
1b0a70becb Update migration.js
whoops
2021-02-11 09:47:46 -05:00
supervj
54d04f0642 Fix Long Rest to split force and tech powers
Updated  long rest functionality to handle the force tech split
2021-02-11 07:04:13 -05:00
TJ
f0d94ba98b Add temp points and powers known 2021-02-10 21:32:00 -06:00
TJ
1ce2e92ccd Fully split force and tech powers into their own sheets 2021-02-10 18:39:36 -06:00
TJ
70d399e8f6 Merge branch 'Develop-VJ' into cyr-power-point-ui 2021-02-10 16:17:14 -06:00
TJ
8c6723a035 Start splitting force/tech sheets 2021-02-10 16:16:47 -06:00
supervj
fb73cdfc08 Split Force and Tech Power Limits
Split force and tech power limits.  Didn't test, may be broken.

Needs separate tab for force vs tech.  Still need to tally number of powers known
2021-02-10 15:41:02 -05:00
supervj
fa5dc07869 Have Powers consume Force and Tech Points
Add the ability for powers to automatically deduct force and tech points
2021-02-10 02:32:08 -05:00
supervj
ad50d1549f Powercasting works based on school of power
Updated power items to automatically change mod used when set to powercasting
2021-02-09 23:47:32 -05:00
supervj
8134ee4f09 Removed Duplicate Senses
Removed duplicate SW5E.Senses from en.json
2021-02-09 02:19:48 -05:00
supervj
b5ecde7f0c Added short and long rest and Temp points
Updated Force and Tech Points on Short and Long Rests along with Temporary points.

Also added class powercasting to migration
2021-02-09 02:14:10 -05:00
Michael Burgess
071ea6a67f added Operative: Pugnacity archetype, with icons
Linked icons to exisiting class features for:
base berserker ,
base consular,
base engineer,
base fighter.

Added individual class features for:
Consular's Force-Empowered Casting options,
Consular's Force Affinity options,
Fighter's Manuevers. (added experimental DAE effects, some may rely on Midi automation, if testing goes will may add similar to other options in the future)

Updated descriptions of:
base class features for berserker, consular, engineer and fighter, as the sw5e webstie has slightly tweaked the wording style for class features. Typically clarifying the class and level when originally it had just the level. Some have had mechanical changes, though very small. (Consular gaining their 3rd FEC at lvl 9 instead of lvl 10)

Replaced redundant class features and replaced with specific version when they were different class features sharing the same name. (Projected Barrier & One With the Force)
2021-02-05 14:49:14 -05:00
CK
a400d50817
Update weapons.db
- Add proper Item consumption to ranged weapons
- Changed consumption type to 'Item Use' instead of 'Ammunition'
2021-02-05 11:04:43 -05:00
CK
70f1e387fd
Update weapons.db 2021-02-05 11:00:08 -05:00
Kakeman89
c424033356 Update adventuringgear.db 2021-02-05 10:32:28 -05:00
Kakeman89
7c4807ddc0 Update entity.js 2021-02-05 10:01:35 -05:00
CK
917d55e706
Merge pull request #134 from unrealkakeman89/professorbunbury-sw5e
Updates to CSS/LESS (Chat text area)
2021-02-05 09:51:29 -05:00
professorbunbury
bec1a93446 Regenerate css 2021-02-05 13:02:03 +00:00
Professor Bunbury
bbbf765e99 Updates to CSS/LESS (Chat text area)
^ Updates CSS/LESS affecting background and text colors in Chat text area to make text more legible.
2021-02-04 21:03:19 -05:00
unrealkakeman89
d03828137c Regenerate css 2021-02-04 20:35:43 +00:00
unrealkakeman89
57a2ebee2b Regenerate css 2021-02-04 20:35:37 +00:00
CK
68f19ecab6
Merge pull request #133 from unrealkakeman89/professorbunbury-sw5e
Updates to Archetypes, CSS/LESS, and Species
2021-02-04 15:34:22 -05:00
CK
08a5c0be33
Merge branch 'Develop' into professorbunbury-sw5e 2021-02-04 15:34:12 -05:00
Professor Bunbury
61cfc83afd Updates to Archetypes, CSS/LESS, and Species
+ Adds Pugnacity Practice to Archetypes compendium
+ Adds Ho'Din to Species compendium
^ Updates senses DAE in Species compendium
^ Updates search bar background color for Light Theme
2021-02-04 15:25:37 -05:00
CK
745963dd51
Create CONTRIBUTIONS.md 2021-02-04 09:55:53 -05:00
CK
10a9be66f9
Rename CONTIBUTIONS.md to CONTRIBUTIONS.md 2021-02-04 09:38:26 -05:00
CK
9eaf8676de
Update CONTIBUTIONS.md 2021-02-04 09:37:52 -05:00
CK
c9b624c5d3
Update CONTIBUTIONS.md 2021-02-04 09:37:31 -05:00
CK
e192147a7b
Rename CONTIBUTIONS.MD to CONTIBUTIONS.md 2021-02-04 09:36:44 -05:00
CK
ddc5628d5b
Update CONTIBUTIONS.MD 2021-02-04 09:36:24 -05:00
CK
5d83ce3583
Create CONTIBUTIONS.MD 2021-02-04 09:35:32 -05:00
CK
cee8dc2c56
Update README.md 2021-02-03 17:44:18 -05:00
CK
d50279cd3a
Update README.md 2021-02-03 17:43:56 -05:00
CK
254fab365f
Update README.md 2021-02-03 17:43:15 -05:00
supervj
932c96ba4a Update Actor Entity
minor bug fixes and add points and powers known
2021-02-02 23:46:11 -05:00
CK
0934be8054
Update system.json 2021-02-02 22:09:02 -05:00
CK
5ccacb79a0
Merge pull request #130 from ExileofBrokenSky/ExileOfBrokenSky
added icons for Classs and Archetype features
2021-02-02 22:07:46 -05:00
supervj
6169add4a3
Merge pull request #131 from Cyr-/cyr-vj-changes
Changes to display force/tech points
2021-02-02 21:56:59 -05:00
supervj
1fda73a36e Update migration.js
add in new power structures
2021-02-02 21:42:15 -05:00
TJ
5898fb6f5b Changes to display force/tech points 2021-02-02 20:40:28 -06:00
supervj
ac198745f1 Fix for Power DC's
beginning attempt at storing power DC's
2021-02-01 12:33:51 -05:00
supervj
18c626bd42 Update classes.db
Add progression to the classes
2021-02-01 10:56:57 -05:00
supervj
e5df96b9b6 Power overhaul part 2
I think this will calculate the level limits for single and multiclassed characters in _computePowercastingProgression of module\actor\entity.js
2021-01-30 18:05:01 -05:00
Michael Burgess
63ce6b2d21 added icons for Classs and Archetype features
Notes on icon symbols:
Square outline = feature that is an Action
Diagonaly cut in half Half Square outline = feature that is a Bonus Action
Corner of a square = feature is a reaction.
Small square in bottom right corner = feature is passive or otherwise special

Class images are shown for each one.
Colors represent Base class or archetype as follows:
All base classes: Grey
Archetype monocolor for:
	Berserker - red
	Consular - green
	Engineer - brown
	Fighter - orange
	Monk - white
	Operative - black
	Scholar - violet
	Scout - spring green (i dub it Spriggeen)
	Guardian - azure
	Sentinel - yellow
Finally the symbols in the bottom left of each icon are Aurebesh letters, and are simply the first letter of either Action, Bonus, Reaction or Passive respectivly.
2021-01-30 13:56:46 -05:00
supervj
6b239d5d6b Partial update to entity.js
pushing a partial code section for feedback so far
2021-01-27 01:35:50 -05:00
supervj
4b7aac7fd5 Structure for Points overhaul 2021-01-27 01:25:46 -05:00
supervj
1994902fec subclass 2021-01-26 21:20:36 -05:00
supervj
3762d819eb
Merge pull request #129 from unrealkakeman89/master
Update my dev branch to current version
2021-01-26 20:32:09 -05:00