- Reverted UUID for 000 Series Protocol Droid.
- Updated NPC migration to check for dataVersion flag and shortcut out
- Attempted to add Item migration like NPC migration to fix power concentration and prerequisites, but it fails on compendium pull
from Prof:
Added Telekinetic Shield and associated artwork (previously missing from compendium).
^ Updated force powers that were missing concentration settings.
Added prerequisites to all appropriate force powers.
+ Added Telekinetic Shield and associated artwork (previously missed from compendium)
^ Updated force powers that were missing concentration settings.
+ Added prerequisites to all appropriate force powers.
Updated Monk base class features with Icons
Separated Monk Vows into individual class features.
added DAE effects to most class features
added midi-qol effect to Evasion: superSaver.dex
I think this will migrate every value over to have 1000 casts, which will then get reset to the lower of the value or character max once the actor is loaded. Essentially pushing a long rest for power casting limits upon migration.
Fixed typoed Manuevers into Maneuvers
Added Occultist Archetype for Scholar with icons
Updated Guardian Class Features text and icons
Expanded guardian options into individual class features for channel the force and guardian auras
Linked icons to exisiting class features for:
base berserker ,
base consular,
base engineer,
base fighter.
Added individual class features for:
Consular's Force-Empowered Casting options,
Consular's Force Affinity options,
Fighter's Manuevers. (added experimental DAE effects, some may rely on Midi automation, if testing goes will may add similar to other options in the future)
Updated descriptions of:
base class features for berserker, consular, engineer and fighter, as the sw5e webstie has slightly tweaked the wording style for class features. Typically clarifying the class and level when originally it had just the level. Some have had mechanical changes, though very small. (Consular gaining their 3rd FEC at lvl 9 instead of lvl 10)
Replaced redundant class features and replaced with specific version when they were different class features sharing the same name. (Projected Barrier & One With the Force)
+ Adds Pugnacity Practice to Archetypes compendium
+ Adds Ho'Din to Species compendium
^ Updates senses DAE in Species compendium
^ Updates search bar background color for Light Theme
Notes on icon symbols:
Square outline = feature that is an Action
Diagonaly cut in half Half Square outline = feature that is a Bonus Action
Corner of a square = feature is a reaction.
Small square in bottom right corner = feature is passive or otherwise special
Class images are shown for each one.
Colors represent Base class or archetype as follows:
All base classes: Grey
Archetype monocolor for:
Berserker - red
Consular - green
Engineer - brown
Fighter - orange
Monk - white
Operative - black
Scholar - violet
Scout - spring green (i dub it Spriggeen)
Guardian - azure
Sentinel - yellow
Finally the symbols in the bottom left of each icon are Aurebesh letters, and are simply the first letter of either Action, Bonus, Reaction or Passive respectivly.