Commit graph

72 commits

Author SHA1 Message Date
Jacob Lucas
97df236b54 Incremented version 2021-07-03 01:44:38 +01:00
Jacob Lucas
7a18055c18 Bump max version to latest 2021-07-02 02:49:05 +01:00
supervj
9a86bf7857 Finish core upgrade to 1.3.5
Filled in some missing pieces in html for core upgrades.  Looked mostly good on both Cyr and Jacob's accounts.

I had a few questions about differences that were added from DND5e, they are as follows:

less\original\npc.less
	line 34 - is the "li" before .creature-type necessary, not in dnd5e

module\item\entity.js
	line 685 - dnd is game.user._id, we have game.user.data._id

module\pixi\ability-template.js
	line 22- dnd is game.user._id, we have game.user.data._id

templates\chat\item-card.html
	line 1- dnd has actor._id, we have actor.data._id
2021-06-23 02:53:39 -04:00
CK
76ef89b518
Merge pull request #221 from unrealkakeman89/Develop-0.8
Updated to 0.8
2021-06-16 13:02:20 -04:00
Jacob Lucas
b414abbb81 Removed evidence of starships from the compendium 2021-06-16 17:58:35 +01:00
CK
53a845feb7
Add Italian 2021-06-16 12:49:54 -04:00
Jacob Lucas
104e49615d Updated to 1.3.3, started removing evidence of statships 2021-06-13 04:25:56 +01:00
Jacob Lucas
37a3e83f3a Potentially updated Migration 2021-06-09 02:29:03 +01:00
Jacob Lucas
db5e90281c Updated version for compatibility with modules 2021-06-04 23:21:52 +01:00
Jacob Lucas
2a7e1c419e Updated to DND5e 1.3.2
Things unfinished:
 - Migration
 - The update adds new sections to the class sheet to allow some light customisation, this hasn't been included, but could be extended for the sake of dynamic classes with automatic class features and more
 - The French
 - The packs have not yet been updated, meaning due to the addition of a progression field to the class item, classes now don't set force or tech points
 - I updated the function calls in starships, but I didn't update it very thoroughly, it'll need checking
 - I only did a little testing
 - There has since been updates to DND5e that hasn't made it to release that patch bugs, those should be implemented
Things changed from base 5e:
 - Short rests and long rests were merged into one function, this needed some rewrites to account for force and tech points, and for printing the correct message
Extra Comments:
 - Unfinished code exists for automatic spell scrolls, this could be extended for single use force or tech powers
 - Weapon proficiencies probably need revising
 - Elven accuracy, halfling lucky, and reliable talent are present in the roll logic, this probably needs revising for sw5e
 - SW5e has a variant rule that permits force powers of any alignment to use either charisma or wisdom, that could be implemented
 - SW5e's version of gritty realism, [Longer Rests](https://sw5e.com/rules/variantRules/Longer%20Rests) differs from base dnd, this could be implemented
 - Extra ideas I've had while looking through the code can be found in Todos next to the ideas relevant context
2021-06-04 22:20:48 +01:00
Professor Bunbury
14f4e06788 SotG Update #1.2
+ Adds Starship Features compendium
^ Adds major updates to Starship sheet and related item compendia
^ Adds Mechanist Technique to Archetypes compendium
2021-04-17 13:26:13 -04:00
Professor Bunbury
c793949b37 SotG Update #1
+ Adds compendia for Deployments, Deployment Features, Starship Armor, Starship Equipment, Starship Weapons, and Ventures and associated artwork
+ Adds Starship actor sheet (very, very rough draft, somewhat unpredictable, not fully functional)
+ Adds function to Character sheet to collapse/expand Feature tab rows (major assist from Cyr)
+ Adds function to Character sheet to increment/decrement class levels directly from character sheet (another major assist from Cyr)
2021-04-06 16:03:48 -04:00
CK
c586ae8c80
Merge pull request #170 from unrealkakeman89/Develop-VJ
Power point upgrades are finally done
2021-03-13 13:26:11 -05:00
supervj
a99faad77c Code Cleanup and fix multiple migrations
see above
2021-03-11 01:30:03 -05:00
baccalla
4594cbea06 init i18n FR + Fix some localise not set 2021-02-27 21:05:42 +01:00
CK
195c3150a5
Merge pull request #156 from unrealkakeman89/Develop-VJ
Develop vj
2021-02-25 15:12:43 -05:00
baccalla
0063b7dbca Add Conditions Compendium with an entry for each 2021-02-20 19:20:29 +01:00
CK
f52dd99b7a
Update system.json 2021-02-16 12:28:34 -05:00
CK
0934be8054
Update system.json 2021-02-02 22:09:02 -05:00
CK
bab98a5024
Update system.json
Update R1-A2 and Foundry ver.
2021-01-21 10:42:13 -05:00
supervj
184e916811 Reset 2021-01-19 21:47:38 -05:00
supervj
9c6bd3873e Update Core 1.2.2
Update core to 1.2.2.  Sheets are broken
2021-01-18 23:49:04 -05:00
Kakeman89
86d8ff4dfc Merge branch 'master' into Develop 2021-01-15 09:37:23 -05:00
supervj
e6bff40e1b Update Core to 1.2
Update Core to 1.2, pulled from dev 12/10/2020
2021-01-04 15:23:30 -05:00
CK
44f7e3fb07
Update system.json
1.1.2
2020-12-15 21:27:51 -05:00
CK
a5cb069075
Update system.json 2020-12-02 09:53:47 -05:00
supervj
68a1b6a9f0 System 1.1.1 ** Requires Foundry 0.7.6
System main update to be inline with dnd5e 1.1.1

Added active effects to as many sheets as I thought applicable. Please check loot, I made an attempt but it may be broken

All .less .css and actor .html updates were made to the old actors.  New actors may be broken with this update

removed templates\actors\oldActor\parts\actor-effects.html for newer templates\actors\parts\active-effects.html

removed module\apps\cast-dialog, templates\apps\cast-cast.html, and templates\items\cast.html.  I do not think they are used, I think they were deprecated when powers were treated as items, if not we can add them back in.

**NOTE** REQUIRES Foundry 0.7.6
2020-11-12 17:30:07 -05:00
Nathanael Phillips
105ebc16b7 Merge branch 'pr/39' into Develop 2020-11-06 13:35:18 -07:00
Kakeman89
36719a08c6 Updated 2020-11-05 16:57:54 -05:00
Kakeman89
22564df6a0 Merge branch 'professorbunbury-sw5e' into Develop 2020-11-05 16:55:14 -05:00
Professor Bunbury
1130fdc30d Compendia for Fighting Masteries and Styles and Other Minor Updates
What the title says.
2020-11-05 15:37:53 -05:00
Nathanael Phillips
b75aafd3ce split styles to accomodate themes; added light/dark theme 2020-11-04 13:12:41 -07:00
Nathanael Phillips
f7d7580b3a Beginning of global styling; Full Sidebar restyle 2020-11-02 12:23:55 -07:00
Kakeman89
e8d748f9b4 Compendia Update
Paths updated. Journal Entries cleaned out.
2020-11-02 13:38:19 -05:00
CK
2bd79a7603
Update system.json 2020-11-02 07:45:59 -05:00
CK
470a5d52d5
Update system.json 2020-11-01 21:18:09 -05:00
Professor Bunbury
9386cece09
Update system.json 2020-11-01 11:10:35 -05:00
CK
39e951903f
Update system.json
Removed duplicate Classes db
2020-10-30 11:40:45 -04:00
Kakeman89
dd0d207149 Merge branch 'master' into professorbunbury-sw5e 2020-10-30 11:36:29 -04:00
Professor Bunbury
18a28217c1 0.7.x Updates for Archetypes, Backgrounds, Classes, Lightsaber Forms, and Species
Tons of updates to relect recent changes to PHB and EC source materials.
AC minimum for "Hide" species trait currently does not working using DAE.
2020-10-29 20:30:50 -04:00
CK
d3801930df
Update system.json 2020-10-29 09:16:19 -04:00
Professor Bunbury
c9a9f75a5d Spot the link / entityClass error! 2020-10-23 13:05:18 -04:00
Professor Bunbury
de52576408 Spot the link / entityClass error! 2020-10-23 12:36:42 -04:00
Nathanael Phillips
3069effd1e added tech powers compendium and icons 2020-10-19 13:45:51 -07:00
CK
07a72da362
Update system.json 2020-10-08 11:07:29 -04:00
supervj
44312146a7 Update to dnd 0.98 Core with some fixes
Updated to 0.98 core for 0.7.x compatability (untested)

Class Skills are pulling in automatically on class item drop to character sheet.

TODO: Expand automated skill drop for Archetypes

KNOWN ISSUE: init.value is being converted to a string causing some NaN errors on the html.  Initiative was changed to a number instead of a string in 0.98 likely some place is assuming it is still a string.  I had to use Number() on the value because it was forcing other vales to be a string because the value is "".  Maybe someone can fix this
2020-10-08 02:20:12 -04:00
supervj
1455f37d50
Update system.json
Missed the directory on class features
2020-10-06 01:06:14 -04:00
supervj
53d7284596 Updating to Push Class skills on level up
Update from DND5E beta for Class Skills on level up and other various fixups
2020-10-06 00:45:33 -04:00
Kakeman89
1459f275f8 Add Feats 2020-09-29 17:06:07 -04:00
Kakeman89
1983b74bde Super VJ Update 2020-09-11 17:11:11 -04:00