Commit graph

134 commits

Author SHA1 Message Date
supervj
cbd9e7f94b Update Monsters and more casting styles
Finished adding monster values

Added innate and dual powercasting modes

Innate powercasters do not use force points or slots when casting powers
2021-02-18 00:24:02 -05:00
TJ
d716d514df Fix add buttons on powers sheet 2021-02-16 14:40:06 -06:00
supervj
7fc983b042 Update to help NPCs work better
This requires all the monsters to be updated with force powers, powerForce/TechLevels, and powercasting "classes"
2021-02-16 02:15:39 -05:00
TJ
58a4033bf1 Merge branch 'Develop-VJ' into cyr-power-point-ui 2021-02-15 14:01:39 -06:00
TJ
74414e2257 Fixes for NPC display 2021-02-15 14:01:08 -06:00
supervj
e73c04b9f5 Update entity.js
whoops again :)
2021-02-15 14:05:45 -05:00
supervj
a893212b22 Change to Fix migration power lockdown
I think this will migrate every value over to have 1000 casts, which will then get reset to the lower of the value or character max once the actor is loaded.  Essentially pushing a long rest for power casting limits upon migration.
2021-02-15 09:15:36 -05:00
TJ
55f084592c Smaller font size 2021-02-14 21:59:51 -06:00
TJ
b56e652192 Merge branch 'Develop-VJ' into cyr-power-point-ui 2021-02-11 16:01:45 -06:00
supervj
4599639237 Fix Tech point consumption
whoops again...
2021-02-11 15:50:38 -05:00
supervj
c82a4331a5 Calculate Powers Known
added ability to calculate how many force/tech powers are known
2021-02-11 10:29:35 -05:00
supervj
aff4dda77f Fix Point usage
it seems to work now.  It really helps having a live data tree to look at.
2021-02-11 10:01:43 -05:00
supervj
1b0a70becb Update migration.js
whoops
2021-02-11 09:47:46 -05:00
supervj
54d04f0642 Fix Long Rest to split force and tech powers
Updated  long rest functionality to handle the force tech split
2021-02-11 07:04:13 -05:00
TJ
1ce2e92ccd Fully split force and tech powers into their own sheets 2021-02-10 18:39:36 -06:00
TJ
70d399e8f6 Merge branch 'Develop-VJ' into cyr-power-point-ui 2021-02-10 16:17:14 -06:00
TJ
8c6723a035 Start splitting force/tech sheets 2021-02-10 16:16:47 -06:00
supervj
fb73cdfc08 Split Force and Tech Power Limits
Split force and tech power limits.  Didn't test, may be broken.

Needs separate tab for force vs tech.  Still need to tally number of powers known
2021-02-10 15:41:02 -05:00
supervj
fa5dc07869 Have Powers consume Force and Tech Points
Add the ability for powers to automatically deduct force and tech points
2021-02-10 02:32:08 -05:00
supervj
ad50d1549f Powercasting works based on school of power
Updated power items to automatically change mod used when set to powercasting
2021-02-09 23:47:32 -05:00
supervj
b5ecde7f0c Added short and long rest and Temp points
Updated Force and Tech Points on Short and Long Rests along with Temporary points.

Also added class powercasting to migration
2021-02-09 02:14:10 -05:00
supervj
932c96ba4a Update Actor Entity
minor bug fixes and add points and powers known
2021-02-02 23:46:11 -05:00
supervj
1fda73a36e Update migration.js
add in new power structures
2021-02-02 21:42:15 -05:00
supervj
ac198745f1 Fix for Power DC's
beginning attempt at storing power DC's
2021-02-01 12:33:51 -05:00
supervj
e5df96b9b6 Power overhaul part 2
I think this will calculate the level limits for single and multiclassed characters in _computePowercastingProgression of module\actor\entity.js
2021-01-30 18:05:01 -05:00
supervj
6b239d5d6b Partial update to entity.js
pushing a partial code section for feedback so far
2021-01-27 01:35:50 -05:00
supervj
4b7aac7fd5 Structure for Points overhaul 2021-01-27 01:25:46 -05:00
supervj
911d1ce547 Hotfix o 1.2.4 version
Hotfix for 1.2.4 version
2021-01-21 21:46:42 -05:00
supervj
7f75ffc195 Core Update 1.2.3
Core update with 1.2.3 and Recent Dev changes integrated... I hope :)
2021-01-19 22:52:02 -05:00
supervj
184e916811 Reset 2021-01-19 21:47:38 -05:00
TJ
f42fae640b Fix for sheet losing scroll position 2021-01-19 16:34:47 -06:00
CK
fb7a12b244 Merge branch 'Develop' into professorbunbury-sw5e 2021-01-19 12:32:32 -05:00
Professor Bunbury
c1d247f72a Updated template.js to fix Character Sheet Notes problem
Removes notes HTML from new character sheet template to fix text field commas problem.
2021-01-19 12:14:38 -05:00
supervj
9c6bd3873e Update Core 1.2.2
Update core to 1.2.2.  Sheets are broken
2021-01-18 23:49:04 -05:00
TJ
f070d2725c Added new handling for resources/rolling 2021-01-18 16:13:32 -06:00
TJ
e4e755fd68 More fixes to allow further testing 2021-01-04 22:16:56 -06:00
TJ
a597964bc4 Enable display of character sheet 2021-01-04 17:56:28 -06:00
CK
db5c5f4810
Update npc.js
added ..base.js
2021-01-04 17:42:45 -05:00
CK
fb99bfeff6
Merge branch 'Develop' into Develop-VJ 2021-01-04 16:16:01 -05:00
supervj
e6bff40e1b Update Core to 1.2
Update Core to 1.2, pulled from dev 12/10/2020
2021-01-04 15:23:30 -05:00
Professor Bunbury
7dbc48b718 Revert "Revert "Merge branch 'professorbunbury-sw5e' of https://github.com/unrealkakeman89/sw5e into professorbunbury-sw5e""
This reverts commit ad5fc6f6a2.
2020-12-15 18:29:54 -05:00
Professor Bunbury
ad5fc6f6a2 Revert "Merge branch 'professorbunbury-sw5e' of https://github.com/unrealkakeman89/sw5e into professorbunbury-sw5e"
This reverts commit ebd22fb58b, reversing
changes made to 5314eb6637.
2020-12-15 18:28:28 -05:00
Professor Bunbury
ebd22fb58b Merge branch 'professorbunbury-sw5e' of https://github.com/unrealkakeman89/sw5e into professorbunbury-sw5e 2020-12-15 18:23:01 -05:00
Professor Bunbury
707a765906
Updates to newSheet character.js 2020-12-11 14:12:53 -05:00
Professor Bunbury
7d1f305cc5 Updates to newSheet character.js 2020-12-11 14:09:38 -05:00
CK
b383a5a382
Merge branch 'Develop' into professorbunbury-sw5e 2020-12-11 13:40:18 -05:00
Professor Bunbury
14e9b0c341 Updates to DAE, Archetypes, Backgrounds, Classes, Species, CSS/LESS, etc.
What the subject line said.
2020-12-11 13:23:21 -05:00
TJ
24f904d9ce Minor whitespace fix 2020-12-05 17:08:43 -06:00
TJ
aa38f26d2e Added section for fighting styles to new character sheet 2020-12-05 17:05:36 -06:00
CK
e2520833e1
Update classFeatures.js 2020-12-03 09:27:39 -05:00