Commit graph

177 commits

Author SHA1 Message Date
ellimist25
435c9e295f More updates 2020-11-14 00:56:23 -05:00
ellimist25
3d7a13941d Updated characterImport with main logic 2020-11-13 23:34:28 -05:00
ellimist25
5c6e39e633 Enabled hooks debug and created class. 2020-11-13 08:14:14 -05:00
supervj
68a1b6a9f0 System 1.1.1 ** Requires Foundry 0.7.6
System main update to be inline with dnd5e 1.1.1

Added active effects to as many sheets as I thought applicable. Please check loot, I made an attempt but it may be broken

All .less .css and actor .html updates were made to the old actors.  New actors may be broken with this update

removed templates\actors\oldActor\parts\actor-effects.html for newer templates\actors\parts\active-effects.html

removed module\apps\cast-dialog, templates\apps\cast-cast.html, and templates\items\cast.html.  I do not think they are used, I think they were deprecated when powers were treated as items, if not we can add them back in.

**NOTE** REQUIRES Foundry 0.7.6
2020-11-12 17:30:07 -05:00
Nathanael Phillips
105ebc16b7 Merge branch 'pr/39' into Develop 2020-11-06 13:35:18 -07:00
Nathanael Phillips
d217b00916 character sheet added, light theme only 2020-11-05 20:37:19 -07:00
Professor Bunbury
1130fdc30d Compendia for Fighting Masteries and Styles and Other Minor Updates
What the title says.
2020-11-05 15:37:53 -05:00
Nathanael Phillips
b75aafd3ce split styles to accomodate themes; added light/dark theme 2020-11-04 13:12:41 -07:00
Nathanael Phillips
f7d7580b3a Beginning of global styling; Full Sidebar restyle 2020-11-02 12:23:55 -07:00
Kakeman89
dd0d207149 Merge branch 'master' into professorbunbury-sw5e 2020-10-30 11:36:29 -04:00
Professor Bunbury
18a28217c1 0.7.x Updates for Archetypes, Backgrounds, Classes, Lightsaber Forms, and Species
Tons of updates to relect recent changes to PHB and EC source materials.
AC minimum for "Hide" species trait currently does not working using DAE.
2020-10-29 20:30:50 -04:00
Professor Bunbury
d392b568db Spot the link / entityClass error! 2020-10-23 17:45:27 -04:00
Professor Bunbury
5f5a145626 Spot the link / entityClass error! 2020-10-23 13:32:23 -04:00
Professor Bunbury
de52576408 Spot the link / entityClass error! 2020-10-23 12:36:42 -04:00
Nathanael Phillips
a7aa7a8502 removed duplicate data.isLine check 2020-10-20 07:16:30 -07:00
Kakeman89
b92edb4200 Update from 0.98 DND
Current 10-18-20
2020-10-19 15:52:56 -04:00
Kakeman89
90fab8d89f Iteration on effects tab of character sheet 2020-10-19 13:04:48 -04:00
supervj
44312146a7 Update to dnd 0.98 Core with some fixes
Updated to 0.98 core for 0.7.x compatability (untested)

Class Skills are pulling in automatically on class item drop to character sheet.

TODO: Expand automated skill drop for Archetypes

KNOWN ISSUE: init.value is being converted to a string causing some NaN errors on the html.  Initiative was changed to a number instead of a string in 0.98 likely some place is assuming it is still a string.  I had to use Number() on the value because it was forcing other vales to be a string because the value is "".  Maybe someone can fix this
2020-10-08 02:20:12 -04:00
supervj
4bed1d1869
Fix At Will Scaling
Forgot to change cantrip to at will
2020-10-06 08:33:37 -04:00
supervj
53d7284596 Updating to Push Class skills on level up
Update from DND5E beta for Class Skills on level up and other various fixups
2020-10-06 00:45:33 -04:00
CK
b4fca28b19
Remove physical dmg type 2020-10-05 07:52:13 -04:00
CK
7e662b657f
Hit die addition
Add d4 to hit dice
2020-10-04 22:15:14 -04:00
CK
561dba8a6f
Update config.js
Add Auto, Dire and Silent to Weapon Properties
2020-09-30 09:49:13 -04:00
supervj
fd4ad744bc
Weapon & Armor Properties Update
This was now baked into the system so I had to remove our custom code and tweak it for armor.
2020-09-15 00:22:57 -04:00
VINI1520
aa1b64f4af
Update entity.js 2020-09-14 16:18:51 -03:00
VINI1520
66895254ce
Update entity.js 2020-09-13 04:09:16 -03:00
VINI1520
8d5eb6223b
Update entity.js 2020-09-12 23:34:32 -03:00
CK
e6e1246ba3
Merge pull request #19 from VINI1520/patch-7
Bug Fix sheet.js
2020-09-12 22:15:10 -04:00
VINI1520
b9d5f2f796
Update sheet.js 2020-09-12 23:10:14 -03:00
VINI1520
c57293c328
Update entity.js 2020-09-12 23:08:37 -03:00
Kakeman89
1983b74bde Super VJ Update 2020-09-11 17:11:11 -04:00
CK
f0b51d08d5
Add files via upload 2020-09-04 10:03:19 -04:00
CK
237ea98318
Delete dice.js 2020-09-04 10:03:09 -04:00
Kakeman89
e526d373b6 Update config.js 2020-09-01 13:13:41 -04:00
Kakeman89
403306af3a Update config.js 2020-09-01 13:07:15 -04:00
Kakeman89
a82bb2f442 Update config.js 2020-09-01 13:06:52 -04:00
Kakeman89
9c0302df3d Update config.js 2020-09-01 13:05:24 -04:00
Kakeman89
aec36f1e75 Update config.js 2020-09-01 13:02:54 -04:00
CK
714b6cb5df
Update config.js 2020-09-01 12:57:23 -04:00
Kakeman89
0f2f8a1fb6 Cleaning up some stuff 2020-09-01 12:13:00 -04:00
CK
4ab03e57c5
Update entity.js 2020-09-01 11:28:59 -04:00
CK
51b4763499
Update entity.js 2020-09-01 11:27:34 -04:00
CK
49f5324bbc
Update config.js 2020-09-01 11:26:36 -04:00
CK
a1400c2869
Merge pull request #15 from unrealkakeman89/professorbunbury-sw5e
I guess I want to keep the revert
2020-08-31 18:41:05 -04:00
professorbunbury
600e571548 Revert "Merge branch 'professorbunbury-sw5e' of https://github.com/unrealkakeman89/sw5e into professorbunbury-sw5e"
This reverts commit 6974581f6f, reversing
changes made to cba2f481b4.
2020-08-31 18:14:11 -04:00
professorbunbury
6974581f6f Merge branch 'professorbunbury-sw5e' of https://github.com/unrealkakeman89/sw5e into professorbunbury-sw5e 2020-08-31 18:13:26 -04:00
professorbunbury
cba2f481b4 Missing file from Big Species Update
Simply put: I am a moron.
2020-08-31 18:11:08 -04:00
CK
983dcca4ee
Update Catharese 2020-08-31 17:44:27 -04:00
CK
6edc557219
Merge branch 'master' into professorbunbury-sw5e 2020-08-31 16:54:03 -04:00
professorbunbury
ebc70539ff Big Species Update
All manner of Species updates, as well as some new CSS for journal entries and rollable tables.
2020-08-31 16:32:00 -04:00