Commit graph

178 commits

Author SHA1 Message Date
cd6dc01e73 updated forcepowers.db 2021-07-24 18:11:41 +02:00
488e9e43a7 updated classfeatures.db 2021-07-24 18:11:23 +02:00
e57f0138a8 updated backgrounds.db 2021-07-24 18:10:31 +02:00
e25733f0cf updated adventuringgear.db 2021-07-24 18:10:14 +02:00
supervj
a9b261d397 Update techpowers.db
removed @prof attack bonus and added scaling where necessary
2021-03-16 00:20:24 -04:00
CK
c586ae8c80
Merge pull request #170 from unrealkakeman89/Develop-VJ
Power point upgrades are finally done
2021-03-13 13:26:11 -05:00
supervj
90fe3126cb Update monsters.db
Added current version flag and updated the force powers to have accurate concentration and prerequisites as perf the Prof's updates
2021-03-12 21:33:35 -05:00
Kakeman89
6e9f94a893 Merge branch 'Develop' of https://github.com/ExileofBrokenSky/sw5e into Develop 2021-03-11 15:50:52 -05:00
Kakeman89
dca918efb5 Update classfeatures.db 2021-03-11 15:49:23 -05:00
Professor Bunbury
649f2a8da7 Merge branch 'professorbunbury-sw5e' of https://github.com/unrealkakeman89/sw5e into professorbunbury-sw5e 2021-03-11 14:56:31 -05:00
Professor Bunbury
ba30ffbdcf "My Dudes" Update - 3/11/2021
^ Updates Half-Human traits list.
+ Adds Nothoiin to species compendium.
2021-03-11 14:56:27 -05:00
Michael Burgess
f37213ccbe Update classfeatures.db
Now aiming at develop branch, hopefully
has upto scholar and Aqinos form class features.
2021-03-05 13:26:50 -05:00
CK
35460dd17a
Merge branch 'Develop' into professorbunbury-sw5e 2021-03-05 11:10:12 -05:00
Professor Bunbury
e6bba96be0 "My Dudes" Update 3/4/2021
+ Adds Aquinos Form and associated artwork to Archetypes compendium.
^ Updates Archetypes links in Classes compendium
2021-03-04 12:58:39 -05:00
supervj
d48a25bf2f Revert 000 Series Droid and update migration
- Reverted UUID for 000 Series Protocol Droid.
- Updated NPC migration to check for dataVersion flag and shortcut out
- Attempted to add Item migration like NPC migration to fix power concentration and prerequisites, but it fails on compendium pull
2021-03-03 00:58:56 -05:00
CK
b273125379 Artwork add
- background artwork added
- weapons artwork updated
2021-02-25 16:21:33 -05:00
CK
79274d5e54 Revert "Backgrounds art"
This reverts commit b5cd8d2fe8.
2021-02-25 16:18:33 -05:00
CK
b5cd8d2fe8 Backgrounds art
- add Backgrounds art
- add weapons art
2021-02-25 16:18:18 -05:00
CK
390489cef5
Update adventuringgear.db
- power cells updated to 240 charges
2021-02-25 15:31:32 -05:00
CK
7ee7c0b77d Compendium updates
- Weapons added
- backgrounds art added
2021-02-25 15:23:23 -05:00
CK
195c3150a5
Merge pull request #156 from unrealkakeman89/Develop-VJ
Develop vj
2021-02-25 15:12:43 -05:00
CK
94b0863de5 NPC Powers added
- Powers added to monsters.db
2021-02-25 14:52:10 -05:00
supervj
14a5639f40 Update Force Powers database
from Prof:
Added Telekinetic Shield and associated artwork (previously missing from compendium).
^ Updated force powers that were missing concentration settings.
Added prerequisites to all appropriate force powers.
2021-02-24 17:01:33 -05:00
TJ
2b723d051b Merge branch 'Develop-VJ' into cyr-power-point-ui 2021-02-23 22:43:23 -06:00
TJ
6ca9b0c7b4 Merge branch 'master' into cyr-power-point-ui 2021-02-23 22:42:20 -06:00
Professor Bunbury
cd9e3d15aa Updates to Force Powers Compendium
+ Added Telekinetic Shield and associated artwork (previously missed from compendium)
^ Updated force powers that were missing concentration settings.
+ Added prerequisites to all appropriate force powers.
2021-02-23 19:43:23 -05:00
supervj
6f2e9cdab2 Update Migration
Everything but powers and flags are working
2021-02-23 01:17:30 -05:00
baccalla
0063b7dbca Add Conditions Compendium with an entry for each 2021-02-20 19:20:29 +01:00
CK
59e4d5b0be
Update adventuringgear.db
re-add power cell
2021-02-19 11:14:26 -05:00
CK
eec45f8017
Merge pull request #147 from unrealkakeman89/professorbunbury-sw5e
2/18/2021 "My Dudes" Update to Species Compendium
2021-02-19 09:18:14 -05:00
Professor Bunbury
f2b8f32234 2/18/2021 "My Dudes" Update to Species Compendium
^ Updates Species compendium to include Baragwin with associated artwork.
2021-02-18 15:20:14 -05:00
supervj
55517eec2f Update monsters.db
Updated **000 Protocol Droid as proof of concept
2021-02-18 14:11:39 -05:00
CK
e5c197ce03
Merge pull request #146 from ExileofBrokenSky/ExileOfBrokenSky
Updated Monk
2021-02-18 13:24:23 -05:00
Kakeman89
d17515a59b Update monsters.db 2021-02-18 13:21:15 -05:00
Michael Burgess
1081675f56 Updated Monk
Updated Monk base class features with Icons
Separated Monk Vows into individual class features.
added DAE effects to most class features
added midi-qol effect to Evasion: superSaver.dex
2021-02-18 13:16:45 -05:00
supervj
1a1f27da49 Create monsters_backup.db
added as a temporary backup to correct changed _id numbers
2021-02-18 11:19:05 -05:00
supervj
cbd9e7f94b Update Monsters and more casting styles
Finished adding monster values

Added innate and dual powercasting modes

Innate powercasters do not use force points or slots when casting powers
2021-02-18 00:24:02 -05:00
Kakeman89
ec7dd517d1 Update monsters.db
Up to Nightsister Shaman
2021-02-17 15:40:05 -05:00
Kakeman89
81ec9d3ef4 Update monsters.db
Started with Sith Anathema
Ended with Trooper, Sapper
2021-02-16 16:52:22 -05:00
CK
f049a24c3e
Merge pull request #141 from unrealkakeman89/Develop
Develop
2021-02-16 11:01:05 -05:00
CK
abec2231ab
Merge pull request #140 from unrealkakeman89/professorbunbury-sw5e
Updates to Archetypes and Force Powers (artwork and databases)
2021-02-16 11:00:30 -05:00
Professor Bunbury
0fb0b5f3e7 Updates to Archetypes and Force Powers (artwork and databases)
^ Updates Archetypes compendium to include Occultist Pursuit and associated artwork.
^ Updates Force Powers compendium to include additional artwork.
2021-02-16 10:58:26 -05:00
supervj
9758bfb8fc Update monsters.db
Added structure for force/tech points.
2021-02-16 07:34:15 -05:00
supervj
7fc983b042 Update to help NPCs work better
This requires all the monsters to be updated with force powers, powerForce/TechLevels, and powercasting "classes"
2021-02-16 02:15:39 -05:00
Kakeman89
71cfd67c8b Merge branch 'ExileOfBrokenSky' of https://github.com/ExileofBrokenSky/sw5e into Develop 2021-02-15 17:48:53 -05:00
supervj
a893212b22 Change to Fix migration power lockdown
I think this will migrate every value over to have 1000 casts, which will then get reset to the lower of the value or character max once the actor is loaded.  Essentially pushing a long rest for power casting limits upon migration.
2021-02-15 09:15:36 -05:00
Michael Burgess
7509f9e1f8 Added Occultist Archetype and some minor updates.
Fixed typoed Manuevers into Maneuvers
Added Occultist Archetype for Scholar with icons
Updated Guardian Class Features text and icons
Expanded guardian options into individual class features for channel the force and guardian auras
2021-02-14 22:52:06 -05:00
Kakeman89
607fe25d8b Exile update 2021-02-11 17:45:21 -05:00
TJ
1ce2e92ccd Fully split force and tech powers into their own sheets 2021-02-10 18:39:36 -06:00
Michael Burgess
071ea6a67f added Operative: Pugnacity archetype, with icons
Linked icons to exisiting class features for:
base berserker ,
base consular,
base engineer,
base fighter.

Added individual class features for:
Consular's Force-Empowered Casting options,
Consular's Force Affinity options,
Fighter's Manuevers. (added experimental DAE effects, some may rely on Midi automation, if testing goes will may add similar to other options in the future)

Updated descriptions of:
base class features for berserker, consular, engineer and fighter, as the sw5e webstie has slightly tweaked the wording style for class features. Typically clarifying the class and level when originally it had just the level. Some have had mechanical changes, though very small. (Consular gaining their 3rd FEC at lvl 9 instead of lvl 10)

Replaced redundant class features and replaced with specific version when they were different class features sharing the same name. (Projected Barrier & One With the Force)
2021-02-05 14:49:14 -05:00