TJ
1c58a1b813
Update migration.js
2021-02-23 17:49:07 -06:00
supervj
311854408c
Update migration.js
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thought this would work, but didn't? Getting a reserved word error
2021-02-23 07:08:21 -05:00
supervj
6a7c65eefb
Update migration.js
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Changed to use newer createEmbeddedEntity (createOwnedItem will be deprecated in 0.8.x) and push the entire newPowers array at the same time. Still saying createEmbeddedEntity doesn't exist on actor.
2021-02-23 07:00:43 -05:00
supervj
6f2e9cdab2
Update Migration
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Everything but powers and flags are working
2021-02-23 01:17:30 -05:00
supervj
e43444bc48
Adding flag to config.js for dataVersion control
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Adding flag for dataVersion control
** added shell of migration.js for updating NPC Data. This is only being pushed for visibility by people other than me and is by no means done or tested and probably very broken.
Line 159 commented out to keep from running broken function. Uncomment for testing.
Broken _updateNPCData from lines 242 to 289
2021-02-22 16:43:41 -05:00
supervj
c829f2b7b1
Merge pull request #149 from unrealkakeman89/cyr-power-point-ui
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Fix typo
2021-02-19 21:07:06 -05:00
TJ
2127eaebc2
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-19 18:02:55 -06:00
TJ
1fbbf68f94
Fix typo
2021-02-19 18:02:39 -06:00
supervj
2855185091
Merge branch 'Develop-VJ' of https://github.com/unrealkakeman89/sw5e into Develop-VJ
2021-02-18 14:33:07 -05:00
supervj
6e37fd8306
Update migration.js
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Found a case where power migration could be skipped if the actor had no items
2021-02-18 14:32:54 -05:00
supervj
55517eec2f
Update monsters.db
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Updated **000 Protocol Droid as proof of concept
2021-02-18 14:11:39 -05:00
supervj
5113f3d58c
Merge branch 'Develop-VJ' of https://github.com/unrealkakeman89/sw5e into Develop-VJ
2021-02-18 14:10:01 -05:00
supervj
66f51f8055
Revert "Update monsters.db"
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This reverts commit cef1377926
.
2021-02-18 14:09:45 -05:00
supervj
cef1377926
Update monsters.db
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updated 000 Protocol Droid
2021-02-18 13:45:40 -05:00
Kakeman89
d17515a59b
Update monsters.db
2021-02-18 13:21:15 -05:00
supervj
1a1f27da49
Create monsters_backup.db
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added as a temporary backup to correct changed _id numbers
2021-02-18 11:19:05 -05:00
supervj
7b71009fd7
Fix NPC power points
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Ignore power point calculation for NPCs which are hardcoded in.
2021-02-18 10:14:06 -05:00
supervj
cbd9e7f94b
Update Monsters and more casting styles
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Finished adding monster values
Added innate and dual powercasting modes
Innate powercasters do not use force points or slots when casting powers
2021-02-18 00:24:02 -05:00
supervj
4fd32de1cd
Merge pull request #142 from unrealkakeman89/cyr-power-point-ui
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Adding powers fix and powercasting dropdown
2021-02-17 20:53:18 -05:00
Kakeman89
ec7dd517d1
Update monsters.db
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Up to Nightsister Shaman
2021-02-17 15:40:05 -05:00
Kakeman89
81ec9d3ef4
Update monsters.db
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Started with Sith Anathema
Ended with Trooper, Sapper
2021-02-16 16:52:22 -05:00
TJ
08700670f9
Add powercasting dropdown
2021-02-16 15:35:03 -06:00
TJ
d716d514df
Fix add buttons on powers sheet
2021-02-16 14:40:06 -06:00
supervj
9758bfb8fc
Update monsters.db
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Added structure for force/tech points.
2021-02-16 07:34:15 -05:00
supervj
7fc983b042
Update to help NPCs work better
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This requires all the monsters to be updated with force powers, powerForce/TechLevels, and powercasting "classes"
2021-02-16 02:15:39 -05:00
supervj
f9bc405787
Merge pull request #138 from unrealkakeman89/cyr-power-point-ui
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More UI changes
2021-02-15 21:48:08 -05:00
TJ
6ad94a7f82
Use localizations
2021-02-15 14:37:44 -06:00
TJ
86268ddabb
Set correct power level
2021-02-15 14:28:07 -06:00
TJ
58a4033bf1
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-15 14:01:39 -06:00
TJ
74414e2257
Fixes for NPC display
2021-02-15 14:01:08 -06:00
supervj
e73c04b9f5
Update entity.js
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whoops again :)
2021-02-15 14:05:45 -05:00
supervj
a893212b22
Change to Fix migration power lockdown
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I think this will migrate every value over to have 1000 casts, which will then get reset to the lower of the value or character max once the actor is loaded. Essentially pushing a long rest for power casting limits upon migration.
2021-02-15 09:15:36 -05:00
TJ
55f084592c
Smaller font size
2021-02-14 21:59:51 -06:00
supervj
95fc015a87
Merge pull request #136 from unrealkakeman89/cyr-power-point-ui
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Power Point UI
2021-02-11 21:45:19 -05:00
TJ
b56e652192
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-11 16:01:45 -06:00
supervj
4599639237
Fix Tech point consumption
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whoops again...
2021-02-11 15:50:38 -05:00
supervj
c82a4331a5
Calculate Powers Known
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added ability to calculate how many force/tech powers are known
2021-02-11 10:29:35 -05:00
supervj
aff4dda77f
Fix Point usage
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it seems to work now. It really helps having a live data tree to look at.
2021-02-11 10:01:43 -05:00
supervj
1b0a70becb
Update migration.js
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whoops
2021-02-11 09:47:46 -05:00
supervj
54d04f0642
Fix Long Rest to split force and tech powers
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Updated long rest functionality to handle the force tech split
2021-02-11 07:04:13 -05:00
TJ
f0d94ba98b
Add temp points and powers known
2021-02-10 21:32:00 -06:00
TJ
1ce2e92ccd
Fully split force and tech powers into their own sheets
2021-02-10 18:39:36 -06:00
TJ
70d399e8f6
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-10 16:17:14 -06:00
TJ
8c6723a035
Start splitting force/tech sheets
2021-02-10 16:16:47 -06:00
supervj
fb73cdfc08
Split Force and Tech Power Limits
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Split force and tech power limits. Didn't test, may be broken.
Needs separate tab for force vs tech. Still need to tally number of powers known
2021-02-10 15:41:02 -05:00
supervj
fa5dc07869
Have Powers consume Force and Tech Points
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Add the ability for powers to automatically deduct force and tech points
2021-02-10 02:32:08 -05:00
supervj
ad50d1549f
Powercasting works based on school of power
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Updated power items to automatically change mod used when set to powercasting
2021-02-09 23:47:32 -05:00
supervj
8134ee4f09
Removed Duplicate Senses
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Removed duplicate SW5E.Senses from en.json
2021-02-09 02:19:48 -05:00
supervj
b5ecde7f0c
Added short and long rest and Temp points
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Updated Force and Tech Points on Short and Long Rests along with Temporary points.
Also added class powercasting to migration
2021-02-09 02:14:10 -05:00
supervj
932c96ba4a
Update Actor Entity
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minor bug fixes and add points and powers known
2021-02-02 23:46:11 -05:00