This lets actors drop onto ships. It mostly works data wise. Tokens are stored separately from characters at this point, need to bring that part in from polymorph.
Actors dropped do not appear on character sheet
+ Adds Starship Features compendium
^ Adds major updates to Starship sheet and related item compendia
^ Adds Mechanist Technique to Archetypes compendium
^ Updates entity.js and starship.js to fix drag-and-drop and NaN errors and prepare for Starship Features.
^ Updates en.json, config.js, sw5e.js, and template.json to prepare for Starship Features.
+ Adds compendia for Deployments, Deployment Features, Starship Armor, Starship Equipment, Starship Weapons, and Ventures and associated artwork
+ Adds Starship actor sheet (very, very rough draft, somewhat unpredictable, not fully functional)
+ Adds function to Character sheet to collapse/expand Feature tab rows (major assist from Cyr)
+ Adds function to Character sheet to increment/decrement class levels directly from character sheet (another major assist from Cyr)
Adding flag for dataVersion control
** added shell of migration.js for updating NPC Data. This is only being pushed for visibility by people other than me and is by no means done or tested and probably very broken.
Line 159 commented out to keep from running broken function. Uncomment for testing.
Broken _updateNPCData from lines 242 to 289
System main update to be inline with dnd5e 1.1.1
Added active effects to as many sheets as I thought applicable. Please check loot, I made an attempt but it may be broken
All .less .css and actor .html updates were made to the old actors. New actors may be broken with this update
removed templates\actors\oldActor\parts\actor-effects.html for newer templates\actors\parts\active-effects.html
removed module\apps\cast-dialog, templates\apps\cast-cast.html, and templates\items\cast.html. I do not think they are used, I think they were deprecated when powers were treated as items, if not we can add them back in.
**NOTE** REQUIRES Foundry 0.7.6