supervj
6e37fd8306
Update migration.js
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Found a case where power migration could be skipped if the actor had no items
2021-02-18 14:32:54 -05:00
supervj
7b71009fd7
Fix NPC power points
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Ignore power point calculation for NPCs which are hardcoded in.
2021-02-18 10:14:06 -05:00
supervj
cbd9e7f94b
Update Monsters and more casting styles
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Finished adding monster values
Added innate and dual powercasting modes
Innate powercasters do not use force points or slots when casting powers
2021-02-18 00:24:02 -05:00
TJ
d716d514df
Fix add buttons on powers sheet
2021-02-16 14:40:06 -06:00
supervj
7fc983b042
Update to help NPCs work better
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This requires all the monsters to be updated with force powers, powerForce/TechLevels, and powercasting "classes"
2021-02-16 02:15:39 -05:00
TJ
58a4033bf1
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-15 14:01:39 -06:00
TJ
74414e2257
Fixes for NPC display
2021-02-15 14:01:08 -06:00
supervj
e73c04b9f5
Update entity.js
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whoops again :)
2021-02-15 14:05:45 -05:00
supervj
a893212b22
Change to Fix migration power lockdown
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I think this will migrate every value over to have 1000 casts, which will then get reset to the lower of the value or character max once the actor is loaded. Essentially pushing a long rest for power casting limits upon migration.
2021-02-15 09:15:36 -05:00
TJ
55f084592c
Smaller font size
2021-02-14 21:59:51 -06:00
TJ
b56e652192
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-11 16:01:45 -06:00
supervj
4599639237
Fix Tech point consumption
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whoops again...
2021-02-11 15:50:38 -05:00
supervj
c82a4331a5
Calculate Powers Known
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added ability to calculate how many force/tech powers are known
2021-02-11 10:29:35 -05:00
supervj
aff4dda77f
Fix Point usage
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it seems to work now. It really helps having a live data tree to look at.
2021-02-11 10:01:43 -05:00
supervj
1b0a70becb
Update migration.js
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whoops
2021-02-11 09:47:46 -05:00
supervj
54d04f0642
Fix Long Rest to split force and tech powers
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Updated long rest functionality to handle the force tech split
2021-02-11 07:04:13 -05:00
TJ
1ce2e92ccd
Fully split force and tech powers into their own sheets
2021-02-10 18:39:36 -06:00
TJ
70d399e8f6
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-10 16:17:14 -06:00
TJ
8c6723a035
Start splitting force/tech sheets
2021-02-10 16:16:47 -06:00
supervj
fb73cdfc08
Split Force and Tech Power Limits
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Split force and tech power limits. Didn't test, may be broken.
Needs separate tab for force vs tech. Still need to tally number of powers known
2021-02-10 15:41:02 -05:00
supervj
fa5dc07869
Have Powers consume Force and Tech Points
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Add the ability for powers to automatically deduct force and tech points
2021-02-10 02:32:08 -05:00
supervj
ad50d1549f
Powercasting works based on school of power
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Updated power items to automatically change mod used when set to powercasting
2021-02-09 23:47:32 -05:00
supervj
b5ecde7f0c
Added short and long rest and Temp points
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Updated Force and Tech Points on Short and Long Rests along with Temporary points.
Also added class powercasting to migration
2021-02-09 02:14:10 -05:00
supervj
932c96ba4a
Update Actor Entity
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minor bug fixes and add points and powers known
2021-02-02 23:46:11 -05:00
supervj
1fda73a36e
Update migration.js
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add in new power structures
2021-02-02 21:42:15 -05:00
supervj
ac198745f1
Fix for Power DC's
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beginning attempt at storing power DC's
2021-02-01 12:33:51 -05:00
supervj
e5df96b9b6
Power overhaul part 2
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I think this will calculate the level limits for single and multiclassed characters in _computePowercastingProgression of module\actor\entity.js
2021-01-30 18:05:01 -05:00
supervj
6b239d5d6b
Partial update to entity.js
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pushing a partial code section for feedback so far
2021-01-27 01:35:50 -05:00
supervj
4b7aac7fd5
Structure for Points overhaul
2021-01-27 01:25:46 -05:00
supervj
911d1ce547
Hotfix o 1.2.4 version
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Hotfix for 1.2.4 version
2021-01-21 21:46:42 -05:00
supervj
7f75ffc195
Core Update 1.2.3
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Core update with 1.2.3 and Recent Dev changes integrated... I hope :)
2021-01-19 22:52:02 -05:00
supervj
184e916811
Reset
2021-01-19 21:47:38 -05:00
TJ
f42fae640b
Fix for sheet losing scroll position
2021-01-19 16:34:47 -06:00
CK
fb7a12b244
Merge branch 'Develop' into professorbunbury-sw5e
2021-01-19 12:32:32 -05:00
Professor Bunbury
c1d247f72a
Updated template.js to fix Character Sheet Notes problem
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Removes notes HTML from new character sheet template to fix text field commas problem.
2021-01-19 12:14:38 -05:00
supervj
9c6bd3873e
Update Core 1.2.2
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Update core to 1.2.2. Sheets are broken
2021-01-18 23:49:04 -05:00
TJ
f070d2725c
Added new handling for resources/rolling
2021-01-18 16:13:32 -06:00
TJ
e4e755fd68
More fixes to allow further testing
2021-01-04 22:16:56 -06:00
TJ
a597964bc4
Enable display of character sheet
2021-01-04 17:56:28 -06:00
CK
db5c5f4810
Update npc.js
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added ..base.js
2021-01-04 17:42:45 -05:00
CK
fb99bfeff6
Merge branch 'Develop' into Develop-VJ
2021-01-04 16:16:01 -05:00
supervj
e6bff40e1b
Update Core to 1.2
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Update Core to 1.2, pulled from dev 12/10/2020
2021-01-04 15:23:30 -05:00
Professor Bunbury
7dbc48b718
Revert "Revert "Merge branch 'professorbunbury-sw5e' of https://github.com/unrealkakeman89/sw5e into professorbunbury-sw5e""
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This reverts commit ad5fc6f6a2
.
2020-12-15 18:29:54 -05:00
Professor Bunbury
ad5fc6f6a2
Revert "Merge branch 'professorbunbury-sw5e' of https://github.com/unrealkakeman89/sw5e into professorbunbury-sw5e"
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This reverts commit ebd22fb58b
, reversing
changes made to 5314eb6637
.
2020-12-15 18:28:28 -05:00
Professor Bunbury
ebd22fb58b
Merge branch 'professorbunbury-sw5e' of https://github.com/unrealkakeman89/sw5e into professorbunbury-sw5e
2020-12-15 18:23:01 -05:00
Professor Bunbury
707a765906
Updates to newSheet character.js
2020-12-11 14:12:53 -05:00
Professor Bunbury
7d1f305cc5
Updates to newSheet character.js
2020-12-11 14:09:38 -05:00
CK
b383a5a382
Merge branch 'Develop' into professorbunbury-sw5e
2020-12-11 13:40:18 -05:00
Professor Bunbury
14e9b0c341
Updates to DAE, Archetypes, Backgrounds, Classes, Species, CSS/LESS, etc.
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What the subject line said.
2020-12-11 13:23:21 -05:00
TJ
24f904d9ce
Minor whitespace fix
2020-12-05 17:08:43 -06:00