Commit graph

208 commits

Author SHA1 Message Date
supervj
e6bff40e1b Update Core to 1.2
Update Core to 1.2, pulled from dev 12/10/2020
2021-01-04 15:23:30 -05:00
Professor Bunbury
7dbc48b718 Revert "Revert "Merge branch 'professorbunbury-sw5e' of https://github.com/unrealkakeman89/sw5e into professorbunbury-sw5e""
This reverts commit ad5fc6f6a2.
2020-12-15 18:29:54 -05:00
Professor Bunbury
ad5fc6f6a2 Revert "Merge branch 'professorbunbury-sw5e' of https://github.com/unrealkakeman89/sw5e into professorbunbury-sw5e"
This reverts commit ebd22fb58b, reversing
changes made to 5314eb6637.
2020-12-15 18:28:28 -05:00
Professor Bunbury
ebd22fb58b Merge branch 'professorbunbury-sw5e' of https://github.com/unrealkakeman89/sw5e into professorbunbury-sw5e 2020-12-15 18:23:01 -05:00
Mike Magarino
8df3c99e20 More testing 2020-12-13 12:25:22 -05:00
Mike Magarino
750aa1875f More testing 2020-12-11 18:10:50 -05:00
Professor Bunbury
707a765906
Updates to newSheet character.js 2020-12-11 14:12:53 -05:00
Professor Bunbury
7d1f305cc5 Updates to newSheet character.js 2020-12-11 14:09:38 -05:00
CK
b383a5a382
Merge branch 'Develop' into professorbunbury-sw5e 2020-12-11 13:40:18 -05:00
Professor Bunbury
14e9b0c341 Updates to DAE, Archetypes, Backgrounds, Classes, Species, CSS/LESS, etc.
What the subject line said.
2020-12-11 13:23:21 -05:00
ellimist25
ad038b8b03 Temporary fix on leveling 2020-12-11 08:51:20 -05:00
Mike Magarino
3d7c24ca17 Temp - everything is broken 2020-12-10 18:02:05 -05:00
Mike Magarino
a291d0c909 Skills and proficiencies done. Class & lvl bump broken. 2020-12-09 21:39:51 -05:00
Mike Magarino
852309c973 Merging with upsteam/master 2020-12-09 09:30:54 -05:00
Mike Magarino
f9a59bb7b9 v1 of import is working. 2020-12-09 09:17:05 -05:00
Mike Magarino
892be9986e Added Dialog.
Added the Dialog. However, been unable to get json upload to work. Will change my method to use a textarea input instead.
2020-12-09 00:52:36 -05:00
TJ
24f904d9ce Minor whitespace fix 2020-12-05 17:08:43 -06:00
TJ
aa38f26d2e Added section for fighting styles to new character sheet 2020-12-05 17:05:36 -06:00
CK
e2520833e1
Update classFeatures.js 2020-12-03 09:27:39 -05:00
Nathanael Phillips
601cbd1a69 fixed inventory and favorites dragging to macro bar 2020-12-02 07:18:08 -07:00
Nathanael Phillips
27a53a9361 completed NPC sheet 2020-11-30 09:06:27 -07:00
Nathanael Phillips
88b4e6dfc9 Merge branch 'Develop' into cbnathanael 2020-11-30 06:18:34 -07:00
supervj
df456997eb Fix find-replace error
Fix typo in find and replace
2020-11-25 14:24:36 -05:00
supervj
e6a0cc8066 Change subclass references to archetype references
converting DND subclass to SW archetype
2020-11-25 14:09:47 -05:00
supervj
3fae34cc43 Fix deprecated use of isPC
This is a patch to the DND5E system pulled from the DND5E gitlab site
2020-11-25 13:52:30 -05:00
CK
9fea221d6b
Merge branch 'Develop' into professorbunbury-sw5e 2020-11-19 18:47:00 +00:00
Professor Bunbury
25ec442f9f Major DAE Updates to Species plus New Archetype 2020-11-19 13:24:57 -05:00
Nathanael Phillips
2d8cc8cda2 Merge branch 'Develop' into cbnathanael 2020-11-17 08:50:06 -07:00
Nathanael Phillips
acd0e151e7 beginning npc sheet 2020-11-17 06:19:57 -07:00
Mike Magarino
af2eb1e97e Temp 2020-11-15 15:15:25 -05:00
ellimist25
c068ebff9a Finished and tested adding import button 2020-11-14 01:11:43 -05:00
ellimist25
435c9e295f More updates 2020-11-14 00:56:23 -05:00
ellimist25
3d7a13941d Updated characterImport with main logic 2020-11-13 23:34:28 -05:00
ellimist25
5c6e39e633 Enabled hooks debug and created class. 2020-11-13 08:14:14 -05:00
supervj
68a1b6a9f0 System 1.1.1 ** Requires Foundry 0.7.6
System main update to be inline with dnd5e 1.1.1

Added active effects to as many sheets as I thought applicable. Please check loot, I made an attempt but it may be broken

All .less .css and actor .html updates were made to the old actors.  New actors may be broken with this update

removed templates\actors\oldActor\parts\actor-effects.html for newer templates\actors\parts\active-effects.html

removed module\apps\cast-dialog, templates\apps\cast-cast.html, and templates\items\cast.html.  I do not think they are used, I think they were deprecated when powers were treated as items, if not we can add them back in.

**NOTE** REQUIRES Foundry 0.7.6
2020-11-12 17:30:07 -05:00
Nathanael Phillips
105ebc16b7 Merge branch 'pr/39' into Develop 2020-11-06 13:35:18 -07:00
Nathanael Phillips
d217b00916 character sheet added, light theme only 2020-11-05 20:37:19 -07:00
Professor Bunbury
1130fdc30d Compendia for Fighting Masteries and Styles and Other Minor Updates
What the title says.
2020-11-05 15:37:53 -05:00
Nathanael Phillips
b75aafd3ce split styles to accomodate themes; added light/dark theme 2020-11-04 13:12:41 -07:00
Nathanael Phillips
f7d7580b3a Beginning of global styling; Full Sidebar restyle 2020-11-02 12:23:55 -07:00
Kakeman89
dd0d207149 Merge branch 'master' into professorbunbury-sw5e 2020-10-30 11:36:29 -04:00
Professor Bunbury
18a28217c1 0.7.x Updates for Archetypes, Backgrounds, Classes, Lightsaber Forms, and Species
Tons of updates to relect recent changes to PHB and EC source materials.
AC minimum for "Hide" species trait currently does not working using DAE.
2020-10-29 20:30:50 -04:00
Professor Bunbury
d392b568db Spot the link / entityClass error! 2020-10-23 17:45:27 -04:00
Professor Bunbury
5f5a145626 Spot the link / entityClass error! 2020-10-23 13:32:23 -04:00
Professor Bunbury
de52576408 Spot the link / entityClass error! 2020-10-23 12:36:42 -04:00
Nathanael Phillips
a7aa7a8502 removed duplicate data.isLine check 2020-10-20 07:16:30 -07:00
Kakeman89
b92edb4200 Update from 0.98 DND
Current 10-18-20
2020-10-19 15:52:56 -04:00
Kakeman89
90fab8d89f Iteration on effects tab of character sheet 2020-10-19 13:04:48 -04:00
supervj
44312146a7 Update to dnd 0.98 Core with some fixes
Updated to 0.98 core for 0.7.x compatability (untested)

Class Skills are pulling in automatically on class item drop to character sheet.

TODO: Expand automated skill drop for Archetypes

KNOWN ISSUE: init.value is being converted to a string causing some NaN errors on the html.  Initiative was changed to a number instead of a string in 0.98 likely some place is assuming it is still a string.  I had to use Number() on the value because it was forcing other vales to be a string because the value is "".  Maybe someone can fix this
2020-10-08 02:20:12 -04:00
supervj
4bed1d1869
Fix At Will Scaling
Forgot to change cantrip to at will
2020-10-06 08:33:37 -04:00