TJ
b701662dbe
Initial commit for getting deployments to display
2021-06-11 23:30:06 -05:00
supervj
516e6a0bd1
Created Starship Deployment on actor drop
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This lets actors drop onto ships. It mostly works data wise. Tokens are stored separately from characters at this point, need to bring that part in from polymorph.
Actors dropped do not appear on character sheet
2021-06-11 16:08:15 -04:00
supervj
18f11013c1
Attached equipment to starships
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calculated attributes based on armor, shields, power coupling, hyperdrive, and reactor.
2021-06-10 23:38:05 -04:00
supervj
0ac4d45302
Connect derived data to starships
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another update to connect derived data to starships sheet only based on size so far.
2021-06-09 17:29:04 -04:00
supervj
a1a7843454
Further Updates to starship sheet
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With the help of Cyr we made some progress
Connected fuel burn and refuel
connected power die
connected power routing
added debug handlebar helper to help see scope of html pages
2021-06-09 01:16:38 -04:00
supervj
de6d3d4eb7
Fix Upgrade cost and some Starship actor sheet data
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updated data to be inline with new structure, but not seeing it transfer through. need to figure out why.
2021-06-04 17:02:30 -04:00
supervj
22c962d4d3
Update Starship Data with new structure
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Updated to bring actor data inline with the starship class. Still need to do derived data for starship
2021-06-04 16:21:21 -04:00
supervj
0be98ab20c
More work on starship sizes as "classes"
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getting there, this seems to be droppable, but doesn't show on sheet yet.
2021-05-22 01:05:50 -04:00
supervj
b3344ba8b9
Integrate changes from the Prof
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Received as-is changes from the Prof.
2021-05-21 14:58:11 -04:00
supervj
cacc43740e
Flesh out New Dice structure - Not complete
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add structure for Hull, Shield, and Power Dice to allow for recharge, refitting, and regeneration. Not complete.
2021-05-20 03:45:18 -04:00
supervj
0607152f51
Revert back to hp instead of hull/shld for compatibility
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Left the dice separated out since hit die are controlled by character level.
2021-05-05 01:37:44 -04:00
supervj
692538f0c2
Test for the Prof
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Here are my changes, not sure if it will help.
2021-04-29 16:56:30 -04:00
CK
90a45dab55
Merge branch 'Develop' into professorbunbury-sw5e
2021-04-20 23:41:51 -04:00
Professor Bunbury
14f4e06788
SotG Update #1.2
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+ Adds Starship Features compendium
^ Adds major updates to Starship sheet and related item compendia
^ Adds Mechanist Technique to Archetypes compendium
2021-04-17 13:26:13 -04:00
supervj
fa7b03109f
Add Skills to Starships
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Added skills to the starship sheets and made them rollable.
Sorry about the direct commit to Develop, but I forgot to branch it off...
2021-04-13 23:01:03 -04:00
Professor Bunbury
f393670528
SotG Update #1.1 (Quick Fixes)
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^ Updates entity.js and starship.js to fix drag-and-drop and NaN errors and prepare for Starship Features.
^ Updates en.json, config.js, sw5e.js, and template.json to prepare for Starship Features.
2021-04-07 14:10:56 -04:00
Professor Bunbury
c793949b37
SotG Update #1
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+ Adds compendia for Deployments, Deployment Features, Starship Armor, Starship Equipment, Starship Weapons, and Ventures and associated artwork
+ Adds Starship actor sheet (very, very rough draft, somewhat unpredictable, not fully functional)
+ Adds function to Character sheet to collapse/expand Feature tab rows (major assist from Cyr)
+ Adds function to Character sheet to increment/decrement class levels directly from character sheet (another major assist from Cyr)
2021-04-06 16:03:48 -04:00
supervj
4d67bef903
Update default values of temp data
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Update defaults to null from 0 to allow descriptor of fields to show
Noted by Bacalla:
8206774843
I followed suit from the HP model, need to test to make sure this doesn't break anything. All the code appears to default to 0 if it is null.
2021-03-16 12:24:29 -04:00
supervj
7b71009fd7
Fix NPC power points
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Ignore power point calculation for NPCs which are hardcoded in.
2021-02-18 10:14:06 -05:00
TJ
d716d514df
Fix add buttons on powers sheet
2021-02-16 14:40:06 -06:00
supervj
7fc983b042
Update to help NPCs work better
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This requires all the monsters to be updated with force powers, powerForce/TechLevels, and powercasting "classes"
2021-02-16 02:15:39 -05:00
TJ
58a4033bf1
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-15 14:01:39 -06:00
TJ
74414e2257
Fixes for NPC display
2021-02-15 14:01:08 -06:00
supervj
e73c04b9f5
Update entity.js
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whoops again :)
2021-02-15 14:05:45 -05:00
supervj
a893212b22
Change to Fix migration power lockdown
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I think this will migrate every value over to have 1000 casts, which will then get reset to the lower of the value or character max once the actor is loaded. Essentially pushing a long rest for power casting limits upon migration.
2021-02-15 09:15:36 -05:00
TJ
55f084592c
Smaller font size
2021-02-14 21:59:51 -06:00
TJ
b56e652192
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-11 16:01:45 -06:00
supervj
c82a4331a5
Calculate Powers Known
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added ability to calculate how many force/tech powers are known
2021-02-11 10:29:35 -05:00
supervj
54d04f0642
Fix Long Rest to split force and tech powers
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Updated long rest functionality to handle the force tech split
2021-02-11 07:04:13 -05:00
TJ
1ce2e92ccd
Fully split force and tech powers into their own sheets
2021-02-10 18:39:36 -06:00
supervj
fb73cdfc08
Split Force and Tech Power Limits
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Split force and tech power limits. Didn't test, may be broken.
Needs separate tab for force vs tech. Still need to tally number of powers known
2021-02-10 15:41:02 -05:00
supervj
ad50d1549f
Powercasting works based on school of power
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Updated power items to automatically change mod used when set to powercasting
2021-02-09 23:47:32 -05:00
supervj
b5ecde7f0c
Added short and long rest and Temp points
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Updated Force and Tech Points on Short and Long Rests along with Temporary points.
Also added class powercasting to migration
2021-02-09 02:14:10 -05:00
supervj
932c96ba4a
Update Actor Entity
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minor bug fixes and add points and powers known
2021-02-02 23:46:11 -05:00
supervj
ac198745f1
Fix for Power DC's
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beginning attempt at storing power DC's
2021-02-01 12:33:51 -05:00
supervj
e5df96b9b6
Power overhaul part 2
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I think this will calculate the level limits for single and multiclassed characters in _computePowercastingProgression of module\actor\entity.js
2021-01-30 18:05:01 -05:00
supervj
6b239d5d6b
Partial update to entity.js
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pushing a partial code section for feedback so far
2021-01-27 01:35:50 -05:00
supervj
7f75ffc195
Core Update 1.2.3
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Core update with 1.2.3 and Recent Dev changes integrated... I hope :)
2021-01-19 22:52:02 -05:00
supervj
184e916811
Reset
2021-01-19 21:47:38 -05:00
TJ
f42fae640b
Fix for sheet losing scroll position
2021-01-19 16:34:47 -06:00
supervj
9c6bd3873e
Update Core 1.2.2
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Update core to 1.2.2. Sheets are broken
2021-01-18 23:49:04 -05:00
TJ
f070d2725c
Added new handling for resources/rolling
2021-01-18 16:13:32 -06:00
TJ
e4e755fd68
More fixes to allow further testing
2021-01-04 22:16:56 -06:00
TJ
a597964bc4
Enable display of character sheet
2021-01-04 17:56:28 -06:00
CK
db5c5f4810
Update npc.js
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added ..base.js
2021-01-04 17:42:45 -05:00
CK
fb99bfeff6
Merge branch 'Develop' into Develop-VJ
2021-01-04 16:16:01 -05:00
supervj
e6bff40e1b
Update Core to 1.2
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Update Core to 1.2, pulled from dev 12/10/2020
2021-01-04 15:23:30 -05:00
Professor Bunbury
707a765906
Updates to newSheet character.js
2020-12-11 14:12:53 -05:00
CK
b383a5a382
Merge branch 'Develop' into professorbunbury-sw5e
2020-12-11 13:40:18 -05:00
Professor Bunbury
14e9b0c341
Updates to DAE, Archetypes, Backgrounds, Classes, Species, CSS/LESS, etc.
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What the subject line said.
2020-12-11 13:23:21 -05:00