TJ
b701662dbe
Initial commit for getting deployments to display
2021-06-11 23:30:06 -05:00
supervj
516e6a0bd1
Created Starship Deployment on actor drop
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This lets actors drop onto ships. It mostly works data wise. Tokens are stored separately from characters at this point, need to bring that part in from polymorph.
Actors dropped do not appear on character sheet
2021-06-11 16:08:15 -04:00
supervj
18f11013c1
Attached equipment to starships
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calculated attributes based on armor, shields, power coupling, hyperdrive, and reactor.
2021-06-10 23:38:05 -04:00
supervj
0ac4d45302
Connect derived data to starships
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another update to connect derived data to starships sheet only based on size so far.
2021-06-09 17:29:04 -04:00
supervj
a1a7843454
Further Updates to starship sheet
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With the help of Cyr we made some progress
Connected fuel burn and refuel
connected power die
connected power routing
added debug handlebar helper to help see scope of html pages
2021-06-09 01:16:38 -04:00
supervj
de6d3d4eb7
Fix Upgrade cost and some Starship actor sheet data
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updated data to be inline with new structure, but not seeing it transfer through. need to figure out why.
2021-06-04 17:02:30 -04:00
supervj
22c962d4d3
Update Starship Data with new structure
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Updated to bring actor data inline with the starship class. Still need to do derived data for starship
2021-06-04 16:21:21 -04:00
supervj
4cae2c0de3
Make Starship item type fields visible
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getting fields on the form, probably broke starships because I changed names and locations in the template for ease of readability and consistency
2021-05-26 01:09:02 -04:00
supervj
0be98ab20c
More work on starship sizes as "classes"
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getting there, this seems to be droppable, but doesn't show on sheet yet.
2021-05-22 01:05:50 -04:00
supervj
b3344ba8b9
Integrate changes from the Prof
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Received as-is changes from the Prof.
2021-05-21 14:58:11 -04:00
supervj
cacc43740e
Flesh out New Dice structure - Not complete
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add structure for Hull, Shield, and Power Dice to allow for recharge, refitting, and regeneration. Not complete.
2021-05-20 03:45:18 -04:00
supervj
0607152f51
Revert back to hp instead of hull/shld for compatibility
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Left the dice separated out since hit die are controlled by character level.
2021-05-05 01:37:44 -04:00
supervj
d0eae64241
Created Starship size as "class"
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This will be used to automatically upgrade Tier and Dice. Need to build in logic still
2021-05-02 00:53:46 -04:00
supervj
6ecf1e7b96
Split Hull and Shield
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Made new properties instead of using the Character values since there is already logic built into them that is fighting what we want to do.
Also added Power dice structure
2021-05-01 23:43:24 -04:00
supervj
692538f0c2
Test for the Prof
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Here are my changes, not sure if it will help.
2021-04-29 16:56:30 -04:00
supervj
a04a66ab6d
Merge pull request #193 from unrealkakeman89/Develop
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Update Develop-VJ to Develop
2021-04-23 20:03:40 -04:00
supervj
47cfad4624
Update template.json
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Add crawl roll turn movement values.
Removed some duplicate values.
Ran Prettier so I could read it easier.
2021-04-21 22:49:13 -04:00
CK
d60e1fbcfa
Merge pull request #192 from unrealkakeman89/professorbunbury-sw5e
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SotG Update #1.2
2021-04-20 23:42:01 -04:00
CK
90a45dab55
Merge branch 'Develop' into professorbunbury-sw5e
2021-04-20 23:41:51 -04:00
Professor Bunbury
14f4e06788
SotG Update #1.2
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+ Adds Starship Features compendium
^ Adds major updates to Starship sheet and related item compendia
^ Adds Mechanist Technique to Archetypes compendium
2021-04-17 13:26:13 -04:00
supervj
9de6a8f5c0
Keep fields from being wiped out
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updated the template.json to have the fields that were being wiped out. If they don't exist they will be removed when moving to/from a compendium and when duplicating the item.
2021-04-16 02:05:53 -04:00
CK
20f47110cd
Merge pull request #190 from unrealkakeman89/character-importer-updates
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Character importer updates
2021-04-13 23:14:23 -04:00
supervj
4d562d07d0
Merge pull request #191 from unrealkakeman89/Develop
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Update Develop-VJ branch to match Develop
2021-04-13 23:08:28 -04:00
supervj
fa7b03109f
Add Skills to Starships
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Added skills to the starship sheets and made them rollable.
Sorry about the direct commit to Develop, but I forgot to branch it off...
2021-04-13 23:01:03 -04:00
TJ
eaac412cb3
Merge clean up
2021-04-13 21:39:53 -05:00
TJ
3eec52f647
Merge branch 'Develop' into character-importer-updates
2021-04-13 21:35:34 -05:00
CK
a28cbc5a8a
Merge pull request #189 from ellimist25/master
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Skills & Multiclass imports
2021-04-12 12:30:07 -04:00
Mike Magarino
c7ef91e9ed
Merge branch 'Develop'
2021-04-12 11:49:17 -04:00
CK
a5b0faae77
Merge pull request #188 from unrealkakeman89/professorbunbury-sw5e
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"My Dudes" Update: 4/8/2021
2021-04-09 14:02:00 -04:00
Professor Bunbury
e711ff0f7c
"My Dudes" Update: 4/8/2021
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+ Adds Anomid and associated artwork to Species compendium.
+ Adds Vintian and associated artwork to Species compendium.
2021-04-08 12:48:33 -04:00
CK
fb0b489c82
Merge pull request #187 from unrealkakeman89/professorbunbury-sw5e
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SotG Update #1.1 (Quick Fixes)
2021-04-07 17:58:38 -04:00
Professor Bunbury
a7089373dd
Merge branch 'professorbunbury-sw5e' of https://github.com/unrealkakeman89/sw5e into professorbunbury-sw5e
2021-04-07 14:11:00 -04:00
Professor Bunbury
f393670528
SotG Update #1.1 (Quick Fixes)
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^ Updates entity.js and starship.js to fix drag-and-drop and NaN errors and prepare for Starship Features.
^ Updates en.json, config.js, sw5e.js, and template.json to prepare for Starship Features.
2021-04-07 14:10:56 -04:00
CK
3f8a314b94
Merge pull request #186 from unrealkakeman89/professorbunbury-sw5e
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SotG Update #1
2021-04-06 16:08:05 -04:00
professorbunbury
1ad1e6976f
Regenerate css
2021-04-06 20:07:18 +00:00
Professor Bunbury
c793949b37
SotG Update #1
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+ Adds compendia for Deployments, Deployment Features, Starship Armor, Starship Equipment, Starship Weapons, and Ventures and associated artwork
+ Adds Starship actor sheet (very, very rough draft, somewhat unpredictable, not fully functional)
+ Adds function to Character sheet to collapse/expand Feature tab rows (major assist from Cyr)
+ Adds function to Character sheet to increment/decrement class levels directly from character sheet (another major assist from Cyr)
2021-04-06 16:03:48 -04:00
Kakeman89
01d7de2e46
Merge branch 'Develop' of https://github.com/ExileofBrokenSky/sw5e into Develop
2021-04-01 12:04:21 -04:00
Michael Burgess
0558cdec49
Update classfeatures.db
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Added Fighter - Exhibitionist class features,
updated Scout class features with icons, added scout routines
updated Sentinel class features with icons, added force-empowered options, added ideals.
2021-03-29 15:05:49 -04:00
TJ
e25140b529
Add skill proficiencies
2021-03-27 23:17:31 -05:00
TJ
e942a9b803
Added item quantity handling
2021-03-27 23:00:57 -05:00
TJ
4b1b3bbeed
Fix for species data
2021-03-27 22:14:57 -05:00
TJ
9d6fabe8c2
Add adventuring gear
2021-03-27 21:48:58 -05:00
TJ
bd94d75086
Add weapons and armors
2021-03-27 16:14:50 -05:00
TJ
16d01207a7
Added tech powers
2021-03-27 15:38:37 -05:00
TJ
5477f9371d
Add force powers
2021-03-27 15:23:27 -05:00
TJ
b057026328
Remove built in species bonuses
2021-03-27 14:45:05 -05:00
CK
28d9290959
Merge pull request #182 from unrealkakeman89/professorbunbury-sw5e
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"My Dudes" Update: 3/25/2021
2021-03-26 17:41:41 -04:00
Professor Bunbury
3297d9bd8c
Merge branch 'professorbunbury-sw5e' of https://github.com/unrealkakeman89/sw5e into professorbunbury-sw5e
2021-03-25 13:50:31 -04:00
Professor Bunbury
08d62d1e85
"My Dudes" Update: 3/25/2021
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^ Archetypes compendium to include Exhibition Specialist and associated artwork.
^ Classes compendium to include link to Exhibition Specialist archetype.
2021-03-25 13:50:27 -04:00
TJ
9bbc9af285
Add species
2021-03-24 19:55:33 -05:00