supervj
6f2e9cdab2
Update Migration
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Everything but powers and flags are working
2021-02-23 01:17:30 -05:00
supervj
e43444bc48
Adding flag to config.js for dataVersion control
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Adding flag for dataVersion control
** added shell of migration.js for updating NPC Data. This is only being pushed for visibility by people other than me and is by no means done or tested and probably very broken.
Line 159 commented out to keep from running broken function. Uncomment for testing.
Broken _updateNPCData from lines 242 to 289
2021-02-22 16:43:41 -05:00
supervj
6e37fd8306
Update migration.js
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Found a case where power migration could be skipped if the actor had no items
2021-02-18 14:32:54 -05:00
supervj
7b71009fd7
Fix NPC power points
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Ignore power point calculation for NPCs which are hardcoded in.
2021-02-18 10:14:06 -05:00
supervj
cbd9e7f94b
Update Monsters and more casting styles
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Finished adding monster values
Added innate and dual powercasting modes
Innate powercasters do not use force points or slots when casting powers
2021-02-18 00:24:02 -05:00
TJ
d716d514df
Fix add buttons on powers sheet
2021-02-16 14:40:06 -06:00
supervj
7fc983b042
Update to help NPCs work better
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This requires all the monsters to be updated with force powers, powerForce/TechLevels, and powercasting "classes"
2021-02-16 02:15:39 -05:00
TJ
58a4033bf1
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-15 14:01:39 -06:00
TJ
74414e2257
Fixes for NPC display
2021-02-15 14:01:08 -06:00
supervj
e73c04b9f5
Update entity.js
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whoops again :)
2021-02-15 14:05:45 -05:00
supervj
a893212b22
Change to Fix migration power lockdown
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I think this will migrate every value over to have 1000 casts, which will then get reset to the lower of the value or character max once the actor is loaded. Essentially pushing a long rest for power casting limits upon migration.
2021-02-15 09:15:36 -05:00
TJ
55f084592c
Smaller font size
2021-02-14 21:59:51 -06:00
TJ
b56e652192
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-11 16:01:45 -06:00
supervj
4599639237
Fix Tech point consumption
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whoops again...
2021-02-11 15:50:38 -05:00
supervj
c82a4331a5
Calculate Powers Known
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added ability to calculate how many force/tech powers are known
2021-02-11 10:29:35 -05:00
supervj
aff4dda77f
Fix Point usage
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it seems to work now. It really helps having a live data tree to look at.
2021-02-11 10:01:43 -05:00
supervj
1b0a70becb
Update migration.js
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whoops
2021-02-11 09:47:46 -05:00
supervj
54d04f0642
Fix Long Rest to split force and tech powers
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Updated long rest functionality to handle the force tech split
2021-02-11 07:04:13 -05:00
TJ
1ce2e92ccd
Fully split force and tech powers into their own sheets
2021-02-10 18:39:36 -06:00
TJ
70d399e8f6
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-10 16:17:14 -06:00
TJ
8c6723a035
Start splitting force/tech sheets
2021-02-10 16:16:47 -06:00
supervj
fb73cdfc08
Split Force and Tech Power Limits
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Split force and tech power limits. Didn't test, may be broken.
Needs separate tab for force vs tech. Still need to tally number of powers known
2021-02-10 15:41:02 -05:00
supervj
fa5dc07869
Have Powers consume Force and Tech Points
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Add the ability for powers to automatically deduct force and tech points
2021-02-10 02:32:08 -05:00
supervj
ad50d1549f
Powercasting works based on school of power
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Updated power items to automatically change mod used when set to powercasting
2021-02-09 23:47:32 -05:00
supervj
b5ecde7f0c
Added short and long rest and Temp points
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Updated Force and Tech Points on Short and Long Rests along with Temporary points.
Also added class powercasting to migration
2021-02-09 02:14:10 -05:00
Kakeman89
7c4807ddc0
Update entity.js
2021-02-05 10:01:35 -05:00
supervj
932c96ba4a
Update Actor Entity
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minor bug fixes and add points and powers known
2021-02-02 23:46:11 -05:00
supervj
1fda73a36e
Update migration.js
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add in new power structures
2021-02-02 21:42:15 -05:00
supervj
ac198745f1
Fix for Power DC's
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beginning attempt at storing power DC's
2021-02-01 12:33:51 -05:00
supervj
e5df96b9b6
Power overhaul part 2
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I think this will calculate the level limits for single and multiclassed characters in _computePowercastingProgression of module\actor\entity.js
2021-01-30 18:05:01 -05:00
supervj
6b239d5d6b
Partial update to entity.js
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pushing a partial code section for feedback so far
2021-01-27 01:35:50 -05:00
supervj
4b7aac7fd5
Structure for Points overhaul
2021-01-27 01:25:46 -05:00
Mike Magarino
abc65220ec
skills and multiclass working
2021-01-26 10:11:52 -05:00
Mike Magarino
826f042dbb
skills and multiclass working
2021-01-26 10:09:28 -05:00
CK
159680aa55
Merge branch 'Develop' into character-sheet-importer
2021-01-26 09:28:50 -05:00
Mike Magarino
6f90f19ad1
Update characterImporter.js
2021-01-26 02:00:30 -05:00
Mike Magarino
52fd477d39
skills v2
2021-01-26 01:24:16 -05:00
Mike Magarino
f4af3aad45
skills v1
2021-01-26 00:33:21 -05:00
ellimist25
3d5024b0c5
refactored current import
2021-01-25 21:59:05 -05:00
Mike Magarino
90dfc64b0f
alpha
2021-01-25 19:22:30 -05:00
Mike Magarino
b38e51b20f
skills still not working
2021-01-25 15:32:47 -05:00
Mike Magarino
6384c701e1
add class and level v1
2021-01-25 14:30:31 -05:00
Mike Magarino
cc96d58fa7
skills still broken
2021-01-24 17:19:30 -05:00
Mike Magarino
9742983db0
prior to revert
2021-01-24 17:01:49 -05:00
Mike Magarino
71a99e97a9
Updated formatting
2021-01-24 16:53:56 -05:00
Mike Magarino
ea7a6e063a
Merge branch 'master' into character-sheet-importer
2021-01-24 16:34:34 -05:00
Mike Magarino
78d5c0e26b
messing around
2021-01-24 16:20:51 -05:00
TJ
1b058f0540
Two ammo display fixes
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1. Allow ammunition items to show up in the dropdown picker
2. Don't prompt to consume resources if the consuming object is a blaster
2021-01-22 16:17:49 -06:00
supervj
911d1ce547
Hotfix o 1.2.4 version
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Hotfix for 1.2.4 version
2021-01-21 21:46:42 -05:00
supervj
7f75ffc195
Core Update 1.2.3
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Core update with 1.2.3 and Recent Dev changes integrated... I hope :)
2021-01-19 22:52:02 -05:00