Commit graph

215 commits

Author SHA1 Message Date
supervj
7b71009fd7 Fix NPC power points
Ignore power point calculation for NPCs which are hardcoded in.
2021-02-18 10:14:06 -05:00
supervj
cbd9e7f94b Update Monsters and more casting styles
Finished adding monster values

Added innate and dual powercasting modes

Innate powercasters do not use force points or slots when casting powers
2021-02-18 00:24:02 -05:00
TJ
d716d514df Fix add buttons on powers sheet 2021-02-16 14:40:06 -06:00
supervj
7fc983b042 Update to help NPCs work better
This requires all the monsters to be updated with force powers, powerForce/TechLevels, and powercasting "classes"
2021-02-16 02:15:39 -05:00
TJ
58a4033bf1 Merge branch 'Develop-VJ' into cyr-power-point-ui 2021-02-15 14:01:39 -06:00
TJ
74414e2257 Fixes for NPC display 2021-02-15 14:01:08 -06:00
supervj
e73c04b9f5 Update entity.js
whoops again :)
2021-02-15 14:05:45 -05:00
supervj
a893212b22 Change to Fix migration power lockdown
I think this will migrate every value over to have 1000 casts, which will then get reset to the lower of the value or character max once the actor is loaded.  Essentially pushing a long rest for power casting limits upon migration.
2021-02-15 09:15:36 -05:00
TJ
55f084592c Smaller font size 2021-02-14 21:59:51 -06:00
TJ
b56e652192 Merge branch 'Develop-VJ' into cyr-power-point-ui 2021-02-11 16:01:45 -06:00
supervj
4599639237 Fix Tech point consumption
whoops again...
2021-02-11 15:50:38 -05:00
supervj
c82a4331a5 Calculate Powers Known
added ability to calculate how many force/tech powers are known
2021-02-11 10:29:35 -05:00
supervj
aff4dda77f Fix Point usage
it seems to work now.  It really helps having a live data tree to look at.
2021-02-11 10:01:43 -05:00
supervj
1b0a70becb Update migration.js
whoops
2021-02-11 09:47:46 -05:00
supervj
54d04f0642 Fix Long Rest to split force and tech powers
Updated  long rest functionality to handle the force tech split
2021-02-11 07:04:13 -05:00
TJ
1ce2e92ccd Fully split force and tech powers into their own sheets 2021-02-10 18:39:36 -06:00
TJ
70d399e8f6 Merge branch 'Develop-VJ' into cyr-power-point-ui 2021-02-10 16:17:14 -06:00
TJ
8c6723a035 Start splitting force/tech sheets 2021-02-10 16:16:47 -06:00
supervj
fb73cdfc08 Split Force and Tech Power Limits
Split force and tech power limits.  Didn't test, may be broken.

Needs separate tab for force vs tech.  Still need to tally number of powers known
2021-02-10 15:41:02 -05:00
supervj
fa5dc07869 Have Powers consume Force and Tech Points
Add the ability for powers to automatically deduct force and tech points
2021-02-10 02:32:08 -05:00
supervj
ad50d1549f Powercasting works based on school of power
Updated power items to automatically change mod used when set to powercasting
2021-02-09 23:47:32 -05:00
supervj
b5ecde7f0c Added short and long rest and Temp points
Updated Force and Tech Points on Short and Long Rests along with Temporary points.

Also added class powercasting to migration
2021-02-09 02:14:10 -05:00
Kakeman89
7c4807ddc0 Update entity.js 2021-02-05 10:01:35 -05:00
supervj
932c96ba4a Update Actor Entity
minor bug fixes and add points and powers known
2021-02-02 23:46:11 -05:00
supervj
1fda73a36e Update migration.js
add in new power structures
2021-02-02 21:42:15 -05:00
supervj
ac198745f1 Fix for Power DC's
beginning attempt at storing power DC's
2021-02-01 12:33:51 -05:00
supervj
e5df96b9b6 Power overhaul part 2
I think this will calculate the level limits for single and multiclassed characters in _computePowercastingProgression of module\actor\entity.js
2021-01-30 18:05:01 -05:00
supervj
6b239d5d6b Partial update to entity.js
pushing a partial code section for feedback so far
2021-01-27 01:35:50 -05:00
supervj
4b7aac7fd5 Structure for Points overhaul 2021-01-27 01:25:46 -05:00
Mike Magarino
abc65220ec skills and multiclass working 2021-01-26 10:11:52 -05:00
Mike Magarino
826f042dbb skills and multiclass working 2021-01-26 10:09:28 -05:00
CK
159680aa55
Merge branch 'Develop' into character-sheet-importer 2021-01-26 09:28:50 -05:00
Mike Magarino
6f90f19ad1 Update characterImporter.js 2021-01-26 02:00:30 -05:00
Mike Magarino
52fd477d39 skills v2 2021-01-26 01:24:16 -05:00
Mike Magarino
f4af3aad45 skills v1 2021-01-26 00:33:21 -05:00
ellimist25
3d5024b0c5 refactored current import 2021-01-25 21:59:05 -05:00
Mike Magarino
90dfc64b0f alpha 2021-01-25 19:22:30 -05:00
Mike Magarino
b38e51b20f skills still not working 2021-01-25 15:32:47 -05:00
Mike Magarino
6384c701e1 add class and level v1 2021-01-25 14:30:31 -05:00
Mike Magarino
cc96d58fa7 skills still broken 2021-01-24 17:19:30 -05:00
Mike Magarino
9742983db0 prior to revert 2021-01-24 17:01:49 -05:00
Mike Magarino
71a99e97a9 Updated formatting 2021-01-24 16:53:56 -05:00
Mike Magarino
ea7a6e063a Merge branch 'master' into character-sheet-importer 2021-01-24 16:34:34 -05:00
Mike Magarino
78d5c0e26b messing around 2021-01-24 16:20:51 -05:00
TJ
1b058f0540 Two ammo display fixes
1. Allow ammunition items to show up in the dropdown picker
2. Don't prompt to consume resources if the consuming object is a blaster
2021-01-22 16:17:49 -06:00
supervj
911d1ce547 Hotfix o 1.2.4 version
Hotfix for 1.2.4 version
2021-01-21 21:46:42 -05:00
supervj
7f75ffc195 Core Update 1.2.3
Core update with 1.2.3 and Recent Dev changes integrated... I hope :)
2021-01-19 22:52:02 -05:00
supervj
184e916811 Reset 2021-01-19 21:47:38 -05:00
TJ
f42fae640b Fix for sheet losing scroll position 2021-01-19 16:34:47 -06:00
CK
fb7a12b244 Merge branch 'Develop' into professorbunbury-sw5e 2021-01-19 12:32:32 -05:00