Commit graph

237 commits

Author SHA1 Message Date
TJ
584767b352 Formatted js files 2021-07-06 19:57:18 -05:00
TJ
10ee20354b Update calls to 0.8 api specifications 2021-07-04 23:13:42 -05:00
Jacob Lucas
cac466462b Removed unnecessary calculation 2021-07-03 01:42:08 +01:00
Jacob Lucas
063d529f09 Fixed bug that prevented NPCs power DCs from having values 2021-07-03 01:41:26 +01:00
Jacob Lucas
b343a06ef6 Fixed bug that caused power points to not have the mods 2021-07-03 01:40:48 +01:00
Jacob Lucas
e271c41239 Fixed error that caused max force & tech points to evaluate to NaN 2021-07-02 02:48:55 +01:00
TJ
62e31afff2 Fix for blaster ammunition 2021-06-28 19:15:31 -05:00
supervj
25684173fa Update entity.js
looks good to me
2021-06-28 17:14:03 -04:00
supervj
74d841e9e1 split powercasting
Split where powercasting is done so that it can be changed by DAE.
2021-06-28 12:57:06 -04:00
Jacob Lucas
53064c0e09 Removed strange C from sidebar of power sheet when concentration is on 2021-06-24 19:08:37 +01:00
Jacob Lucas
29a639ff90 Removed unnecessary imports which also caused system to fail to load 2021-06-23 18:31:19 +01:00
CK
f18e537561
Merge pull request #227 from burndaflame/master
Convulsion is a 3rd level power
2021-06-23 13:08:14 -04:00
CK
bac8e3d642
Merge pull request #224 from unrealkakeman89/power-cell-fix
Always create a new power cell
2021-06-23 13:04:18 -04:00
Jacob Lucas
e30d823225 Removed unnecessary additions to migration 2021-06-23 17:22:28 +01:00
TJ
95b2b1e39c Merge branch 'Develop' into 1.3.5-dev 2021-06-23 10:59:17 -05:00
supervj
9a86bf7857 Finish core upgrade to 1.3.5
Filled in some missing pieces in html for core upgrades.  Looked mostly good on both Cyr and Jacob's accounts.

I had a few questions about differences that were added from DND5e, they are as follows:

less\original\npc.less
	line 34 - is the "li" before .creature-type necessary, not in dnd5e

module\item\entity.js
	line 685 - dnd is game.user._id, we have game.user.data._id

module\pixi\ability-template.js
	line 22- dnd is game.user._id, we have game.user.data._id

templates\chat\item-card.html
	line 1- dnd has actor._id, we have actor.data._id
2021-06-23 02:53:39 -04:00
TJ
88f5c0cbed Update missed config tags 2021-06-21 18:31:37 -05:00
TJ
c0e71fe0f3 Changes for 1.3.5 2021-06-21 18:27:34 -05:00
TJ
ffffe5da52 Always create a new power cell 2021-06-21 17:39:10 -05:00
Jacob Lucas
104e49615d Updated to 1.3.3, started removing evidence of statships 2021-06-13 04:25:56 +01:00
Jacob Lucas
37a3e83f3a Potentially updated Migration 2021-06-09 02:29:03 +01:00
Jacob Lucas
92bf020cdf General Cleanup
CSS
 - Removed unnecessary units on 0 values
 - Replaced invalid css values (such as line-height default) with valid equivalents
Templates
 - Added missing closing tags
 - Fixed incorrect closing tags
 - Removed unnecessary closing tags
2021-06-04 22:20:48 +01:00
Jacob Lucas
d0e0dda2b3 Patched issue that meant that all powers were not being prepared 2021-06-04 22:20:48 +01:00
Jacob Lucas
b0c928c691 Patched issue that prevented the old actor sheet from opening 2021-06-04 22:20:48 +01:00
Jacob Lucas
c454c035a3 Fixed new character sheet's send language to chat function
- Cleaned up unused variables
 - Updated _id get to 0.8 standard
 - Patched fetching languages failing
 - Patched blind and gm chat option not doing anything while simultaneously calling a non existent function and dying
 - Patched self chat option still sending to everyone
2021-06-04 22:20:48 +01:00
Jacob Lucas
f839166082 Added changes from DND5e 1.3.3 2021-06-04 22:20:48 +01:00
Jacob Lucas
3cfee9dd81 Added changes to packs 2021-06-04 22:20:48 +01:00
Jacob Lucas
6295de9fd6 Cleaned up actor 2021-06-04 22:20:48 +01:00
Jacob Lucas
2a7e1c419e Updated to DND5e 1.3.2
Things unfinished:
 - Migration
 - The update adds new sections to the class sheet to allow some light customisation, this hasn't been included, but could be extended for the sake of dynamic classes with automatic class features and more
 - The French
 - The packs have not yet been updated, meaning due to the addition of a progression field to the class item, classes now don't set force or tech points
 - I updated the function calls in starships, but I didn't update it very thoroughly, it'll need checking
 - I only did a little testing
 - There has since been updates to DND5e that hasn't made it to release that patch bugs, those should be implemented
Things changed from base 5e:
 - Short rests and long rests were merged into one function, this needed some rewrites to account for force and tech points, and for printing the correct message
Extra Comments:
 - Unfinished code exists for automatic spell scrolls, this could be extended for single use force or tech powers
 - Weapon proficiencies probably need revising
 - Elven accuracy, halfling lucky, and reliable talent are present in the roll logic, this probably needs revising for sw5e
 - SW5e has a variant rule that permits force powers of any alignment to use either charisma or wisdom, that could be implemented
 - SW5e's version of gritty realism, [Longer Rests](https://sw5e.com/rules/variantRules/Longer%20Rests) differs from base dnd, this could be implemented
 - Extra ideas I've had while looking through the code can be found in Todos next to the ideas relevant context
2021-06-04 22:20:48 +01:00
Kakeman89
c7c9bc3b5d Merge branch 'professorbunbury-sw5e' into Develop 2021-05-28 10:18:30 -04:00
Professor Bunbury
709ad758dc Multi/Class Proficiencies
+ Adds base Class and Multiclass proficiencies to the Class Features compendium.
2021-05-28 09:17:00 -04:00
TJ
60fca48e8c Fixes button duplication 2021-05-27 22:59:31 -05:00
supervj
0607152f51 Revert back to hp instead of hull/shld for compatibility
Left the dice separated out since hit die are controlled by character level.
2021-05-05 01:37:44 -04:00
supervj
d0eae64241 Created Starship size as "class"
This will be used to automatically upgrade Tier and Dice.  Need to build in logic still
2021-05-02 00:53:46 -04:00
supervj
692538f0c2 Test for the Prof
Here are my changes, not sure if it will help.
2021-04-29 16:56:30 -04:00
CK
90a45dab55
Merge branch 'Develop' into professorbunbury-sw5e 2021-04-20 23:41:51 -04:00
Professor Bunbury
14f4e06788 SotG Update #1.2
+ Adds Starship Features compendium
^ Adds major updates to Starship sheet and related item compendia
^ Adds Mechanist Technique to Archetypes compendium
2021-04-17 13:26:13 -04:00
CK
20f47110cd
Merge pull request #190 from unrealkakeman89/character-importer-updates
Character importer updates
2021-04-13 23:14:23 -04:00
supervj
fa7b03109f Add Skills to Starships
Added skills to the starship sheets and made them rollable.

Sorry about the direct commit to Develop, but I forgot to branch it off...
2021-04-13 23:01:03 -04:00
TJ
eaac412cb3 Merge clean up 2021-04-13 21:39:53 -05:00
TJ
3eec52f647 Merge branch 'Develop' into character-importer-updates 2021-04-13 21:35:34 -05:00
Mike Magarino
c7ef91e9ed Merge branch 'Develop' 2021-04-12 11:49:17 -04:00
Professor Bunbury
f393670528 SotG Update #1.1 (Quick Fixes)
^ Updates entity.js and starship.js to fix drag-and-drop and NaN errors and prepare for Starship Features.
^ Updates en.json, config.js, sw5e.js, and template.json to prepare for Starship Features.
2021-04-07 14:10:56 -04:00
Professor Bunbury
c793949b37 SotG Update #1
+ Adds compendia for Deployments, Deployment Features, Starship Armor, Starship Equipment, Starship Weapons, and Ventures and associated artwork
+ Adds Starship actor sheet (very, very rough draft, somewhat unpredictable, not fully functional)
+ Adds function to Character sheet to collapse/expand Feature tab rows (major assist from Cyr)
+ Adds function to Character sheet to increment/decrement class levels directly from character sheet (another major assist from Cyr)
2021-04-06 16:03:48 -04:00
TJ
e25140b529 Add skill proficiencies 2021-03-27 23:17:31 -05:00
TJ
e942a9b803 Added item quantity handling 2021-03-27 23:00:57 -05:00
TJ
4b1b3bbeed Fix for species data 2021-03-27 22:14:57 -05:00
TJ
9d6fabe8c2 Add adventuring gear 2021-03-27 21:48:58 -05:00
TJ
bd94d75086 Add weapons and armors 2021-03-27 16:14:50 -05:00
TJ
16d01207a7 Added tech powers 2021-03-27 15:38:37 -05:00