supervj
fa7b03109f
Add Skills to Starships
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Added skills to the starship sheets and made them rollable.
Sorry about the direct commit to Develop, but I forgot to branch it off...
2021-04-13 23:01:03 -04:00
Mike Magarino
c7ef91e9ed
Merge branch 'Develop'
2021-04-12 11:49:17 -04:00
Professor Bunbury
f393670528
SotG Update #1.1 (Quick Fixes)
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^ Updates entity.js and starship.js to fix drag-and-drop and NaN errors and prepare for Starship Features.
^ Updates en.json, config.js, sw5e.js, and template.json to prepare for Starship Features.
2021-04-07 14:10:56 -04:00
Professor Bunbury
c793949b37
SotG Update #1
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+ Adds compendia for Deployments, Deployment Features, Starship Armor, Starship Equipment, Starship Weapons, and Ventures and associated artwork
+ Adds Starship actor sheet (very, very rough draft, somewhat unpredictable, not fully functional)
+ Adds function to Character sheet to collapse/expand Feature tab rows (major assist from Cyr)
+ Adds function to Character sheet to increment/decrement class levels directly from character sheet (another major assist from Cyr)
2021-04-06 16:03:48 -04:00
supervj
4d67bef903
Update default values of temp data
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Update defaults to null from 0 to allow descriptor of fields to show
Noted by Bacalla:
8206774843
I followed suit from the HP model, need to test to make sure this doesn't break anything. All the code appears to default to 0 if it is null.
2021-03-16 12:24:29 -04:00
CK
c586ae8c80
Merge pull request #170 from unrealkakeman89/Develop-VJ
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Power point upgrades are finally done
2021-03-13 13:26:11 -05:00
supervj
9b63457ae1
Fine tune migration concurrency
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Fix migration concurrency so that it goes in an orderly process. This ensures that big migrations will not crash.
2021-03-12 16:47:24 -05:00
supervj
a99faad77c
Code Cleanup and fix multiple migrations
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see above
2021-03-11 01:30:03 -05:00
TJ
893c7b9d5e
Async all the way down
2021-03-10 13:50:17 -06:00
supervj
2160508076
Update migration.js
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more attempts at banging my head against the wall to no avail... shortcut out if dataVersion matches though...
2021-03-09 23:37:20 -05:00
supervj
79e3286308
Update migration.js
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Trying to add async to the entire migration function chain for owned actor entities s owe can use getUuid since it returns a promise.
2021-03-06 06:51:50 -05:00
ellimist25
9dfa851016
Merge remote-tracking branch 'upstream/Develop'
2021-03-05 21:49:19 -05:00
supervj
b9cf140e33
Update migration.js
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Try to get items to work, just need to get the flag to work
2021-03-04 22:07:44 -05:00
supervj
d48a25bf2f
Revert 000 Series Droid and update migration
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- Reverted UUID for 000 Series Protocol Droid.
- Updated NPC migration to check for dataVersion flag and shortcut out
- Attempted to add Item migration like NPC migration to fix power concentration and prerequisites, but it fails on compendium pull
2021-03-03 00:58:56 -05:00
baccalla
4594cbea06
init i18n FR + Fix some localise not set
2021-02-27 21:05:42 +01:00
TJ
2b723d051b
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-23 22:43:23 -06:00
TJ
6ca9b0c7b4
Merge branch 'master' into cyr-power-point-ui
2021-02-23 22:42:20 -06:00
TJ
1c58a1b813
Update migration.js
2021-02-23 17:49:07 -06:00
supervj
311854408c
Update migration.js
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thought this would work, but didn't? Getting a reserved word error
2021-02-23 07:08:21 -05:00
supervj
6a7c65eefb
Update migration.js
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Changed to use newer createEmbeddedEntity (createOwnedItem will be deprecated in 0.8.x) and push the entire newPowers array at the same time. Still saying createEmbeddedEntity doesn't exist on actor.
2021-02-23 07:00:43 -05:00
supervj
6f2e9cdab2
Update Migration
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Everything but powers and flags are working
2021-02-23 01:17:30 -05:00
supervj
e43444bc48
Adding flag to config.js for dataVersion control
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Adding flag for dataVersion control
** added shell of migration.js for updating NPC Data. This is only being pushed for visibility by people other than me and is by no means done or tested and probably very broken.
Line 159 commented out to keep from running broken function. Uncomment for testing.
Broken _updateNPCData from lines 242 to 289
2021-02-22 16:43:41 -05:00
supervj
6e37fd8306
Update migration.js
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Found a case where power migration could be skipped if the actor had no items
2021-02-18 14:32:54 -05:00
supervj
7b71009fd7
Fix NPC power points
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Ignore power point calculation for NPCs which are hardcoded in.
2021-02-18 10:14:06 -05:00
supervj
cbd9e7f94b
Update Monsters and more casting styles
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Finished adding monster values
Added innate and dual powercasting modes
Innate powercasters do not use force points or slots when casting powers
2021-02-18 00:24:02 -05:00
TJ
d716d514df
Fix add buttons on powers sheet
2021-02-16 14:40:06 -06:00
supervj
7fc983b042
Update to help NPCs work better
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This requires all the monsters to be updated with force powers, powerForce/TechLevels, and powercasting "classes"
2021-02-16 02:15:39 -05:00
TJ
58a4033bf1
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-15 14:01:39 -06:00
TJ
74414e2257
Fixes for NPC display
2021-02-15 14:01:08 -06:00
supervj
e73c04b9f5
Update entity.js
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whoops again :)
2021-02-15 14:05:45 -05:00
supervj
a893212b22
Change to Fix migration power lockdown
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I think this will migrate every value over to have 1000 casts, which will then get reset to the lower of the value or character max once the actor is loaded. Essentially pushing a long rest for power casting limits upon migration.
2021-02-15 09:15:36 -05:00
TJ
55f084592c
Smaller font size
2021-02-14 21:59:51 -06:00
TJ
b56e652192
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-11 16:01:45 -06:00
supervj
4599639237
Fix Tech point consumption
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whoops again...
2021-02-11 15:50:38 -05:00
supervj
c82a4331a5
Calculate Powers Known
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added ability to calculate how many force/tech powers are known
2021-02-11 10:29:35 -05:00
supervj
aff4dda77f
Fix Point usage
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it seems to work now. It really helps having a live data tree to look at.
2021-02-11 10:01:43 -05:00
supervj
1b0a70becb
Update migration.js
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whoops
2021-02-11 09:47:46 -05:00
supervj
54d04f0642
Fix Long Rest to split force and tech powers
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Updated long rest functionality to handle the force tech split
2021-02-11 07:04:13 -05:00
TJ
1ce2e92ccd
Fully split force and tech powers into their own sheets
2021-02-10 18:39:36 -06:00
TJ
70d399e8f6
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-10 16:17:14 -06:00
TJ
8c6723a035
Start splitting force/tech sheets
2021-02-10 16:16:47 -06:00
supervj
fb73cdfc08
Split Force and Tech Power Limits
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Split force and tech power limits. Didn't test, may be broken.
Needs separate tab for force vs tech. Still need to tally number of powers known
2021-02-10 15:41:02 -05:00
supervj
fa5dc07869
Have Powers consume Force and Tech Points
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Add the ability for powers to automatically deduct force and tech points
2021-02-10 02:32:08 -05:00
supervj
ad50d1549f
Powercasting works based on school of power
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Updated power items to automatically change mod used when set to powercasting
2021-02-09 23:47:32 -05:00
supervj
b5ecde7f0c
Added short and long rest and Temp points
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Updated Force and Tech Points on Short and Long Rests along with Temporary points.
Also added class powercasting to migration
2021-02-09 02:14:10 -05:00
Kakeman89
7c4807ddc0
Update entity.js
2021-02-05 10:01:35 -05:00
supervj
932c96ba4a
Update Actor Entity
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minor bug fixes and add points and powers known
2021-02-02 23:46:11 -05:00
supervj
1fda73a36e
Update migration.js
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add in new power structures
2021-02-02 21:42:15 -05:00
supervj
ac198745f1
Fix for Power DC's
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beginning attempt at storing power DC's
2021-02-01 12:33:51 -05:00
supervj
e5df96b9b6
Power overhaul part 2
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I think this will calculate the level limits for single and multiclassed characters in _computePowercastingProgression of module\actor\entity.js
2021-01-30 18:05:01 -05:00