Commit graph

219 commits

Author SHA1 Message Date
supervj
9a86bf7857 Finish core upgrade to 1.3.5
Filled in some missing pieces in html for core upgrades.  Looked mostly good on both Cyr and Jacob's accounts.

I had a few questions about differences that were added from DND5e, they are as follows:

less\original\npc.less
	line 34 - is the "li" before .creature-type necessary, not in dnd5e

module\item\entity.js
	line 685 - dnd is game.user._id, we have game.user.data._id

module\pixi\ability-template.js
	line 22- dnd is game.user._id, we have game.user.data._id

templates\chat\item-card.html
	line 1- dnd has actor._id, we have actor.data._id
2021-06-23 02:53:39 -04:00
Jacob Lucas
104e49615d Updated to 1.3.3, started removing evidence of statships 2021-06-13 04:25:56 +01:00
Jacob Lucas
37a3e83f3a Potentially updated Migration 2021-06-09 02:29:03 +01:00
Jacob Lucas
92bf020cdf General Cleanup
CSS
 - Removed unnecessary units on 0 values
 - Replaced invalid css values (such as line-height default) with valid equivalents
Templates
 - Added missing closing tags
 - Fixed incorrect closing tags
 - Removed unnecessary closing tags
2021-06-04 22:20:48 +01:00
Jacob Lucas
d0e0dda2b3 Patched issue that meant that all powers were not being prepared 2021-06-04 22:20:48 +01:00
Jacob Lucas
b0c928c691 Patched issue that prevented the old actor sheet from opening 2021-06-04 22:20:48 +01:00
Jacob Lucas
c454c035a3 Fixed new character sheet's send language to chat function
- Cleaned up unused variables
 - Updated _id get to 0.8 standard
 - Patched fetching languages failing
 - Patched blind and gm chat option not doing anything while simultaneously calling a non existent function and dying
 - Patched self chat option still sending to everyone
2021-06-04 22:20:48 +01:00
Jacob Lucas
f839166082 Added changes from DND5e 1.3.3 2021-06-04 22:20:48 +01:00
Jacob Lucas
3cfee9dd81 Added changes to packs 2021-06-04 22:20:48 +01:00
Jacob Lucas
6295de9fd6 Cleaned up actor 2021-06-04 22:20:48 +01:00
Jacob Lucas
2a7e1c419e Updated to DND5e 1.3.2
Things unfinished:
 - Migration
 - The update adds new sections to the class sheet to allow some light customisation, this hasn't been included, but could be extended for the sake of dynamic classes with automatic class features and more
 - The French
 - The packs have not yet been updated, meaning due to the addition of a progression field to the class item, classes now don't set force or tech points
 - I updated the function calls in starships, but I didn't update it very thoroughly, it'll need checking
 - I only did a little testing
 - There has since been updates to DND5e that hasn't made it to release that patch bugs, those should be implemented
Things changed from base 5e:
 - Short rests and long rests were merged into one function, this needed some rewrites to account for force and tech points, and for printing the correct message
Extra Comments:
 - Unfinished code exists for automatic spell scrolls, this could be extended for single use force or tech powers
 - Weapon proficiencies probably need revising
 - Elven accuracy, halfling lucky, and reliable talent are present in the roll logic, this probably needs revising for sw5e
 - SW5e has a variant rule that permits force powers of any alignment to use either charisma or wisdom, that could be implemented
 - SW5e's version of gritty realism, [Longer Rests](https://sw5e.com/rules/variantRules/Longer%20Rests) differs from base dnd, this could be implemented
 - Extra ideas I've had while looking through the code can be found in Todos next to the ideas relevant context
2021-06-04 22:20:48 +01:00
Kakeman89
c7c9bc3b5d Merge branch 'professorbunbury-sw5e' into Develop 2021-05-28 10:18:30 -04:00
Professor Bunbury
709ad758dc Multi/Class Proficiencies
+ Adds base Class and Multiclass proficiencies to the Class Features compendium.
2021-05-28 09:17:00 -04:00
TJ
60fca48e8c Fixes button duplication 2021-05-27 22:59:31 -05:00
supervj
0607152f51 Revert back to hp instead of hull/shld for compatibility
Left the dice separated out since hit die are controlled by character level.
2021-05-05 01:37:44 -04:00
supervj
d0eae64241 Created Starship size as "class"
This will be used to automatically upgrade Tier and Dice.  Need to build in logic still
2021-05-02 00:53:46 -04:00
supervj
692538f0c2 Test for the Prof
Here are my changes, not sure if it will help.
2021-04-29 16:56:30 -04:00
CK
90a45dab55
Merge branch 'Develop' into professorbunbury-sw5e 2021-04-20 23:41:51 -04:00
Professor Bunbury
14f4e06788 SotG Update #1.2
+ Adds Starship Features compendium
^ Adds major updates to Starship sheet and related item compendia
^ Adds Mechanist Technique to Archetypes compendium
2021-04-17 13:26:13 -04:00
CK
20f47110cd
Merge pull request #190 from unrealkakeman89/character-importer-updates
Character importer updates
2021-04-13 23:14:23 -04:00
supervj
fa7b03109f Add Skills to Starships
Added skills to the starship sheets and made them rollable.

Sorry about the direct commit to Develop, but I forgot to branch it off...
2021-04-13 23:01:03 -04:00
TJ
eaac412cb3 Merge clean up 2021-04-13 21:39:53 -05:00
TJ
3eec52f647 Merge branch 'Develop' into character-importer-updates 2021-04-13 21:35:34 -05:00
Mike Magarino
c7ef91e9ed Merge branch 'Develop' 2021-04-12 11:49:17 -04:00
Professor Bunbury
f393670528 SotG Update #1.1 (Quick Fixes)
^ Updates entity.js and starship.js to fix drag-and-drop and NaN errors and prepare for Starship Features.
^ Updates en.json, config.js, sw5e.js, and template.json to prepare for Starship Features.
2021-04-07 14:10:56 -04:00
Professor Bunbury
c793949b37 SotG Update #1
+ Adds compendia for Deployments, Deployment Features, Starship Armor, Starship Equipment, Starship Weapons, and Ventures and associated artwork
+ Adds Starship actor sheet (very, very rough draft, somewhat unpredictable, not fully functional)
+ Adds function to Character sheet to collapse/expand Feature tab rows (major assist from Cyr)
+ Adds function to Character sheet to increment/decrement class levels directly from character sheet (another major assist from Cyr)
2021-04-06 16:03:48 -04:00
TJ
e25140b529 Add skill proficiencies 2021-03-27 23:17:31 -05:00
TJ
e942a9b803 Added item quantity handling 2021-03-27 23:00:57 -05:00
TJ
4b1b3bbeed Fix for species data 2021-03-27 22:14:57 -05:00
TJ
9d6fabe8c2 Add adventuring gear 2021-03-27 21:48:58 -05:00
TJ
bd94d75086 Add weapons and armors 2021-03-27 16:14:50 -05:00
TJ
16d01207a7 Added tech powers 2021-03-27 15:38:37 -05:00
TJ
5477f9371d Add force powers 2021-03-27 15:23:27 -05:00
TJ
b057026328 Remove built in species bonuses 2021-03-27 14:45:05 -05:00
TJ
9bbc9af285 Add species 2021-03-24 19:55:33 -05:00
supervj
4d67bef903 Update default values of temp data
Update defaults to null from 0 to allow descriptor of fields to show

Noted by Bacalla:
8206774843

I followed suit from the HP model, need to test to make sure this doesn't break anything.  All the code appears to default to 0 if it is null.
2021-03-16 12:24:29 -04:00
CK
c586ae8c80
Merge pull request #170 from unrealkakeman89/Develop-VJ
Power point upgrades are finally done
2021-03-13 13:26:11 -05:00
supervj
9b63457ae1 Fine tune migration concurrency
Fix migration concurrency so that it goes in an orderly process.  This ensures that big migrations will not crash.
2021-03-12 16:47:24 -05:00
supervj
a99faad77c Code Cleanup and fix multiple migrations
see above
2021-03-11 01:30:03 -05:00
TJ
893c7b9d5e Async all the way down 2021-03-10 13:50:17 -06:00
supervj
2160508076 Update migration.js
more attempts at banging my head against the wall to no avail...  shortcut out if dataVersion matches though...
2021-03-09 23:37:20 -05:00
supervj
79e3286308 Update migration.js
Trying to add async to the entire migration function chain for owned actor entities s owe can use getUuid since it returns a promise.
2021-03-06 06:51:50 -05:00
ellimist25
9dfa851016 Merge remote-tracking branch 'upstream/Develop' 2021-03-05 21:49:19 -05:00
supervj
b9cf140e33 Update migration.js
Try to get items to work, just need to get the flag to work
2021-03-04 22:07:44 -05:00
supervj
d48a25bf2f Revert 000 Series Droid and update migration
- Reverted UUID for 000 Series Protocol Droid.
- Updated NPC migration to check for dataVersion flag and shortcut out
- Attempted to add Item migration like NPC migration to fix power concentration and prerequisites, but it fails on compendium pull
2021-03-03 00:58:56 -05:00
baccalla
4594cbea06 init i18n FR + Fix some localise not set 2021-02-27 21:05:42 +01:00
TJ
2b723d051b Merge branch 'Develop-VJ' into cyr-power-point-ui 2021-02-23 22:43:23 -06:00
TJ
6ca9b0c7b4 Merge branch 'master' into cyr-power-point-ui 2021-02-23 22:42:20 -06:00
TJ
1c58a1b813 Update migration.js 2021-02-23 17:49:07 -06:00
supervj
311854408c Update migration.js
thought this would work, but didn't?  Getting a reserved word error
2021-02-23 07:08:21 -05:00