supervj
de6d3d4eb7
Fix Upgrade cost and some Starship actor sheet data
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updated data to be inline with new structure, but not seeing it transfer through. need to figure out why.
2021-06-04 17:02:30 -04:00
supervj
22c962d4d3
Update Starship Data with new structure
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Updated to bring actor data inline with the starship class. Still need to do derived data for starship
2021-06-04 16:21:21 -04:00
supervj
0be98ab20c
More work on starship sizes as "classes"
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getting there, this seems to be droppable, but doesn't show on sheet yet.
2021-05-22 01:05:50 -04:00
supervj
b3344ba8b9
Integrate changes from the Prof
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Received as-is changes from the Prof.
2021-05-21 14:58:11 -04:00
supervj
cacc43740e
Flesh out New Dice structure - Not complete
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add structure for Hull, Shield, and Power Dice to allow for recharge, refitting, and regeneration. Not complete.
2021-05-20 03:45:18 -04:00
supervj
0607152f51
Revert back to hp instead of hull/shld for compatibility
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Left the dice separated out since hit die are controlled by character level.
2021-05-05 01:37:44 -04:00
supervj
d0eae64241
Created Starship size as "class"
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This will be used to automatically upgrade Tier and Dice. Need to build in logic still
2021-05-02 00:53:46 -04:00
supervj
692538f0c2
Test for the Prof
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Here are my changes, not sure if it will help.
2021-04-29 16:56:30 -04:00
CK
90a45dab55
Merge branch 'Develop' into professorbunbury-sw5e
2021-04-20 23:41:51 -04:00
Professor Bunbury
14f4e06788
SotG Update #1.2
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+ Adds Starship Features compendium
^ Adds major updates to Starship sheet and related item compendia
^ Adds Mechanist Technique to Archetypes compendium
2021-04-17 13:26:13 -04:00
CK
20f47110cd
Merge pull request #190 from unrealkakeman89/character-importer-updates
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Character importer updates
2021-04-13 23:14:23 -04:00
supervj
fa7b03109f
Add Skills to Starships
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Added skills to the starship sheets and made them rollable.
Sorry about the direct commit to Develop, but I forgot to branch it off...
2021-04-13 23:01:03 -04:00
TJ
eaac412cb3
Merge clean up
2021-04-13 21:39:53 -05:00
TJ
3eec52f647
Merge branch 'Develop' into character-importer-updates
2021-04-13 21:35:34 -05:00
Mike Magarino
c7ef91e9ed
Merge branch 'Develop'
2021-04-12 11:49:17 -04:00
Professor Bunbury
f393670528
SotG Update #1.1 (Quick Fixes)
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^ Updates entity.js and starship.js to fix drag-and-drop and NaN errors and prepare for Starship Features.
^ Updates en.json, config.js, sw5e.js, and template.json to prepare for Starship Features.
2021-04-07 14:10:56 -04:00
Professor Bunbury
c793949b37
SotG Update #1
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+ Adds compendia for Deployments, Deployment Features, Starship Armor, Starship Equipment, Starship Weapons, and Ventures and associated artwork
+ Adds Starship actor sheet (very, very rough draft, somewhat unpredictable, not fully functional)
+ Adds function to Character sheet to collapse/expand Feature tab rows (major assist from Cyr)
+ Adds function to Character sheet to increment/decrement class levels directly from character sheet (another major assist from Cyr)
2021-04-06 16:03:48 -04:00
TJ
e25140b529
Add skill proficiencies
2021-03-27 23:17:31 -05:00
TJ
e942a9b803
Added item quantity handling
2021-03-27 23:00:57 -05:00
TJ
4b1b3bbeed
Fix for species data
2021-03-27 22:14:57 -05:00
TJ
9d6fabe8c2
Add adventuring gear
2021-03-27 21:48:58 -05:00
TJ
bd94d75086
Add weapons and armors
2021-03-27 16:14:50 -05:00
TJ
16d01207a7
Added tech powers
2021-03-27 15:38:37 -05:00
TJ
5477f9371d
Add force powers
2021-03-27 15:23:27 -05:00
TJ
b057026328
Remove built in species bonuses
2021-03-27 14:45:05 -05:00
TJ
9bbc9af285
Add species
2021-03-24 19:55:33 -05:00
supervj
4d67bef903
Update default values of temp data
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Update defaults to null from 0 to allow descriptor of fields to show
Noted by Bacalla:
8206774843
I followed suit from the HP model, need to test to make sure this doesn't break anything. All the code appears to default to 0 if it is null.
2021-03-16 12:24:29 -04:00
CK
c586ae8c80
Merge pull request #170 from unrealkakeman89/Develop-VJ
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Power point upgrades are finally done
2021-03-13 13:26:11 -05:00
supervj
9b63457ae1
Fine tune migration concurrency
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Fix migration concurrency so that it goes in an orderly process. This ensures that big migrations will not crash.
2021-03-12 16:47:24 -05:00
supervj
a99faad77c
Code Cleanup and fix multiple migrations
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see above
2021-03-11 01:30:03 -05:00
TJ
893c7b9d5e
Async all the way down
2021-03-10 13:50:17 -06:00
supervj
2160508076
Update migration.js
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more attempts at banging my head against the wall to no avail... shortcut out if dataVersion matches though...
2021-03-09 23:37:20 -05:00
supervj
79e3286308
Update migration.js
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Trying to add async to the entire migration function chain for owned actor entities s owe can use getUuid since it returns a promise.
2021-03-06 06:51:50 -05:00
ellimist25
9dfa851016
Merge remote-tracking branch 'upstream/Develop'
2021-03-05 21:49:19 -05:00
supervj
b9cf140e33
Update migration.js
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Try to get items to work, just need to get the flag to work
2021-03-04 22:07:44 -05:00
supervj
d48a25bf2f
Revert 000 Series Droid and update migration
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- Reverted UUID for 000 Series Protocol Droid.
- Updated NPC migration to check for dataVersion flag and shortcut out
- Attempted to add Item migration like NPC migration to fix power concentration and prerequisites, but it fails on compendium pull
2021-03-03 00:58:56 -05:00
baccalla
4594cbea06
init i18n FR + Fix some localise not set
2021-02-27 21:05:42 +01:00
TJ
2b723d051b
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-23 22:43:23 -06:00
TJ
6ca9b0c7b4
Merge branch 'master' into cyr-power-point-ui
2021-02-23 22:42:20 -06:00
TJ
1c58a1b813
Update migration.js
2021-02-23 17:49:07 -06:00
supervj
311854408c
Update migration.js
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thought this would work, but didn't? Getting a reserved word error
2021-02-23 07:08:21 -05:00
supervj
6a7c65eefb
Update migration.js
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Changed to use newer createEmbeddedEntity (createOwnedItem will be deprecated in 0.8.x) and push the entire newPowers array at the same time. Still saying createEmbeddedEntity doesn't exist on actor.
2021-02-23 07:00:43 -05:00
supervj
6f2e9cdab2
Update Migration
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Everything but powers and flags are working
2021-02-23 01:17:30 -05:00
supervj
e43444bc48
Adding flag to config.js for dataVersion control
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Adding flag for dataVersion control
** added shell of migration.js for updating NPC Data. This is only being pushed for visibility by people other than me and is by no means done or tested and probably very broken.
Line 159 commented out to keep from running broken function. Uncomment for testing.
Broken _updateNPCData from lines 242 to 289
2021-02-22 16:43:41 -05:00
supervj
6e37fd8306
Update migration.js
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Found a case where power migration could be skipped if the actor had no items
2021-02-18 14:32:54 -05:00
supervj
7b71009fd7
Fix NPC power points
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Ignore power point calculation for NPCs which are hardcoded in.
2021-02-18 10:14:06 -05:00
supervj
cbd9e7f94b
Update Monsters and more casting styles
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Finished adding monster values
Added innate and dual powercasting modes
Innate powercasters do not use force points or slots when casting powers
2021-02-18 00:24:02 -05:00
TJ
d716d514df
Fix add buttons on powers sheet
2021-02-16 14:40:06 -06:00
supervj
7fc983b042
Update to help NPCs work better
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This requires all the monsters to be updated with force powers, powerForce/TechLevels, and powercasting "classes"
2021-02-16 02:15:39 -05:00
TJ
58a4033bf1
Merge branch 'Develop-VJ' into cyr-power-point-ui
2021-02-15 14:01:39 -06:00